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1.2.1
Compatibility
Required content
Changes
-fixed bug where the wrong hand would be animated when parrying
-fixed server/multiplayer issue where sometime the wrong animation would be played
-fixed issues where animation would not play during multiplayer in certain cases ( you will see the dodge animation a bit different, that's because it is slower now, I will make a whole new animation for dodge in future releases)
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:7VscF3b4:ajhDl7h3"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:7VscF3b4:ajhDl7h3"
}


