Compatibility
Minecraft: Java Edition
1.21.5
Platforms
Supported environments
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Creators
Details
Licensed ARR
Published 2 weeks ago
Updated 2 weeks ago
Zine is a "Little Library" mod made to suit my (EightSidedSquare) modding needs. You may use it for your own projects but please do consider this entire library mod unstable as changes are likely.
Registration
- RegistryHelper class with helper methods for all registries
- RegistryQueue class for queueing the registration of values
Data Generation
- Particle Texture data provider
- Sound List data provider (made before Fabric API implemented a sould provider itself, I consider this one to be less verbose)
Advancements
- Modify Advancement event
- VanillaAdvancementModifications helper class for simple modifications to vanilla advancements (i.e. adding a food item as a requirement for the "Balanced Diet" advancement)
Animations
- Extra interpolations derived from Geckolib
Sprite Atlases
- Generator sprite atlas source for generating noise and gradient textures
- Remap sprite atlas source for mapping multiple textures together given a base texture
- Connected textures atlas source for stitching 5 textures into all connected texture permutations
- Modify sources atlas source event
- AtlasSourceUtil class
- PalettedPermutationsAtlasSource extensions for modifying its values
Models
- ModelsEvents.ADD_UNBAKED event for creating unbaked models on resource pack load
- ItemModelEvents.BEFORE_BAKE event for modifying item models before baking (similar to the Fabric API implemtation, except this can resolve references to models)
- ItemModelEvents.ADD_UNBAKED event for creating unbaked item models on resource pack load
- Extensions for all vanilla unbaked item models for modifying their values
- ConnectedBlockModel and FancyConnectedBlockModel classes
- TessellatingBlockModel class
Misc
- Noise-based spawn condition
- Extensions for many predicates to modify their values
- Extensions for many structure-related classes to modify their values
- AlternativeCodec for codecs with multiple possible encodings
- CodecUtil class