Zip To It 1.0.2
STICKERS!!!
- Added 128+ stickers for use in Stickerbomb! A full list can be found in
resources/assets/ziptoit/textures/sticker
in the Zip To It GitHub Repo, or you can take a guess by using the idziptoit:sticker<any number 1-64>
orziptoit:sticker_black<any number 1-64>
when creating a sticker. - Added 2 new special Pride-themed Zippy Sticky Hands.
- Updated fall damage handling to be slightly more consistent and as expected. Sticking to a wall will reset your fall distance, starting a zip after already using one will reduce your fall distance slightly, and cancelling your zip shortly after using one will increase your fall distance.
- (Very Tediously) Fixed a bug where the Zippy Sticky Hand item will clip through your screen when aiming.
- (Hopefully) Fixed a bug where the server kicks you for flying.
Zip To It 1.0.1
Simply Zipcastic
Bug fixes, events, and more.
- Added
ZipcasterEvents
API. You can hook into when a Zippy Sticky Hand gets used and is finished, when a player sticks to a wall and finishes, and when checking if a wall can be stuck too. - Added compatbility with Googun. When zipping to specific goos, different things may happen! Bouncy goo bounces you backwards and speedy goo sends you upwards.
- Added Zip Usages to the Zippy Sticky Hand. You can now put a limit on the amount of zips a Zippy Sticky Hand can do before it breaks!
- Added support for Minecraft's cooldown component to be used on Zippy Sticky Hands.
- (Hopefully) Fixed a bug where players will sometimes get stuck in the ground while zipping to a block at the same y level as them.
- (Hopefully) Fixed log spamming of a null ZipcastTarget in multiplayer servers.
- (Hopefully) Fixed a bug where players will continue to stick to a wall after the block they were sticking to was broken.
- Disallowed players to zip to blocks beyond the world border.
- Fixed issues where the Zippy Sticky Hand line when render in the wrong arm when holding offhand items.
- I think I did one or two more things, but I can't remember.