fix: prefixes now properly fade to be 3/5x darker than unfaded fix (perhaps): make difficulty detection more consistent
Full Changelog: view on github
fixed an instant crash that happened due to poorly copy-pasting a line of code :(
Full Changelog: view on github
Slightly tweaked setting the internal difficulty for the selected category. Hopefully this prevents the scenario where the difficulty is set "before the Game started".
Full Changelog: view on github
- SLA range increased back up to 50 blocks, SLA for prison removed.
- new prefix system on SST indicating special mob spawns for each wave. WIP for prison and AA.
- internal changes:
- wave spawn times exported into resources json format. works for now but will be changed again soon.
- TODO: difficulty swap sometimes happens before the game start finished handling internally.
- TODO: exporting SLA data into resources
Full Changelog: view on github