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Minecraft: Java Edition
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ZombiesEverywhere
Tired of the lackluster difficulty in vanilla Minecraft? Craving a truly intense and thrilling zombie apocalypse experience? ZombiesEverywhere is tailor-made for you! This mod builds a perilous, heart-stopping zombie survival world while fully adapting to the vanilla game ecosystem.
Core Content Overview
1.Unique Zombie Types
All zombies are new entities added by the mod, with no modifications to any vanilla mob attributes, perfectly compatible with the mod's exclusive mechanics. Except for Regular Zombies, each special zombie type features unique particle effects.
| Zombie Name | Basic Attributes | Special Skills & Traits |
|---|---|---|
| Normal Zombie | • Health: 20 • Attack: 3 • Speed: 0.23 • Armor: 2 |
No special skills; designed exclusively to fit the mod's spawn mechanics and day-based growth system |
| Poisone Zombie | • Health: 30 • Attack: 4 • Speed: 0.23 • Armor: 2 |
Attacks inflict the Poison effect |
| FastZombie | • Health: 12 • Attack: 2 • Speed: 0.6 • Armor: 2 |
Raids players at ultra-high speed—by the time it's detected, it's often too late to react |
| Burning Zombie | • Health: 30 • Attack: 4 • Speed: 0.23 • Armor: 2 |
Two core skills: 1. Fire Missile: Locks onto the player, charges up, and continuously fires enhanced Blaze fireballs for several seconds (does not ignite blocks) 2. Enhanced Fire Missile: Fires Wither skulls, dealing explosive damage equal to 4x its attack power (default blast radius: 8 blocks; block destruction can be disabled via config) |
| SummonerZombie | • Health: 20 • Attack: 3 • Speed: 0.23 • Armor: 2 |
1. Summons 5 mod Regular Zombies every 30 seconds 2. Summons 1 mod Special Zombie every 40 seconds 3. Extra summons on death: 10 Regular Zombies + 1 Special Zombie ⚠️ High risk: Mass spawning may cause game lag—beware of the "nesting doll" effect |
| EliteZombie | • Health: 75 • Attack: 6 • Speed: 0.24 • Armor: 8 |
Dominant in all attributes—pure numerical strength is its greatest skill |






2. Infection Mechanic
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Trigger Condition: Sustained attacks by zombies in a short period raise infection probability from 0 up to a maximum of 50%.
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Infection Effects: Reduces the player's movement speed and maximum health.
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Level Up: Automatically levels up by 1 every 3 minutes; being attacked again while infected also triggers a level up, with negative effects intensifying per level.
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Only Antidote: Drinking Milk fully removes all levels of infection.
3.Zombie Spawning System
The mod includes a built-in independent spawner with full configuration options:
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Spawn weight for each zombie type
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Spawn probability per Tick
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Chunk range for zombie spawning around the player
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Whether zombies can spawn during daytime
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Currently a Demo-version spawner (biome-specific spawn differences not yet implemented)
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Default difficulty is high—casual players may need to tweak settings
4. Dynamic Day-Based Enhancement System
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Only applies to mod-exclusive zombies, no impact on vanilla mobs.
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Toggle on/off freely via config options.
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Default growth rate: All attributes increase daily based on the previous day's values.
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Example (default health growth multiplier: 1.025x): Regular Zombie health after 5 days = 20 × 1.025⁴ ≈ 22.07 points
5. Zombie-Exclusive Mode
When enabled via config, disables spawning of all vanilla mobs except Zombies and the Ender Dragon (including the Wither), creating a pure zombie apocalypse world.
6. Full Loot System
To resolve the lack of vanilla mob drops in Zombie-Exclusive Mode:
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Mod zombies' loot tables include all drops from disabled vanilla mobs.
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Dimension Balance Mechanic: When the player is in the Nether, drop rates for Nether-exclusive items are significantly boosted; rates for Overworld/End items are suppressed accordingly.
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Limits a maximum of 3 item types per drop (adjust via the
max_drop_typesfield in the config file). -
Some originally guaranteed drops become probabilistic; drop rates can also be customized via Data Packs.
7. Corrupted Gear System
To counter increasingly powerful zombies, the mod adds a full set of top-tier gear with infinite enhancement potential:
Basic Gear
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Corrupted Armor Set & Corrupted Sword: Crafted using Netherite gear as the base, combined with Nether Stars and the mod-exclusive drop Corrupted Blood.
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Basic attributes outperform the Netherite set across the board.
Corrupted Sword Enhancement Mechanics
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Basic Enhancement (Levels +1→+3, +5→+7, +9→+11...):
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Recipe: Smithing Template (top) + Corrupted Sword (middle) + Corrupted Blood (bottom) (positions 2, 5, 8 in the 3x3 crafting grid).
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Effect: Random attack damage boost (7.5%~12.5%) per enhancement.
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Failure Penalty: Only Corrupted Blood and Smithing Template are consumed; weapon level remains unchanged.
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Enchantment Enhancement (Levels +4, +8, +12...):
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Recipe: Nether Star (top) + Corrupted Sword (middle) + Corrupted Blood (bottom).
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Effect: Attack damage boost + random enchantment gain/upgrade.
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Ultimate Enhancement (Levels +8, +16, +24...):
- Effect: Attack damage boost + enchantment enhancement + random permanent boost to attack damage / attack speed / attack range.
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Important Note: Enhancements have a failure chance. If a Nether Star recipe fails, the weapon drops 1 level (e.g., failing to upgrade from +7 to +8 reverts it to +6).
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Current Status: Still in Demo version, only the Corrupted Sword has implemented enhancement effects.
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Recipe Note: Due to custom recipe return value limitations, JEI incorrectly displays this as a shapeless recipe—strictly follow the grid positions above.
8. Comprehensive Config Support
The mod offers extensive customization with numerous adjustable parameters:
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Basic attributes and skill parameters for all zombies
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Infection mechanic probability, upgrade timing, and negative effect intensity
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Spawning system parameters
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Day-based enhancement growth rate and upper limit
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Gear enhancement failure mechanics
⚙️ Compatibility Notes
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For optimal compatibility, this mod does not use Mixin—this limits zombie enhancements to vanilla attribute caps (e.g., maximum health of 1024). If possible, we highly recommend installing AttributeFix Mod alongside to break attribute caps.
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The mod automatically detects AttributeFix and configures itself—no manual adjustments required.


