1.3.6-neoforge-1.21.1
Compatibility
Required content
Changes
V1.3.6 Changelog
Fixes
-
Fixed the bug where enchanted books for enchants such as Pierce were fully registered in JEI for levels 1-255. Now only levels 1-6 are registered in JEI.
-
Fixed the issue where Infinity and Mending could coexist on the Corrupted Bow.
Additions
-
Reworked zombie hit logic. Now attacking different body parts of a zombie deals different damage (this bonus is applied at the very end of the damage calculation chain). The damage multipliers can be adjusted in the config file.
-
New arrow type:
- Explosive Arrow: Hitting a target creates an explosion; only usable with the Corrupted Bow.
- Blast radius: 4 blocks.
- Base explosion damage (affected by the bow's damage bonus): 120 points.
- Feature: A special arrow. To let players freely choose which arrow to use, pressing R while holding the Corrupted Bow cycles through the arrow types in your inventory (each time you press R to switch, or when you switch from another item to the Corrupted Bow, a message above the health bar shows the currently selected arrow type). Some enchantments on the Corrupted Bow are disabled and won't take effect while the Explosive Arrow is selected.
- The Explosive Arrow's damage is affected by the bow's damage bonus.
- Spawning: Explosive Arrows can be found in reward chests in Jungle Temples, Ancient Cities, and Trial Chambers in the Overworld; Bastions and Nether Fortresses in the Nether; and End Cities / End Ships in the End. The Overworld generally yields 8-16 arrows, the Nether 24-36, and the End 48-64.
- (This arrow is more for fun than practicality; use with caution.)
- Explosive Arrow: Hitting a target creates an explosion; only usable with the Corrupted Bow.
-
Added new textures for the Corrupted Bow and the Corrupted Sword; they no longer reuse the vanilla textures.
-
Added some integration features with Touhou Little Maid. If you have Touhou Little Maid installed, you'll find that maids can perfectly use the Corrupted series weapons.
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:SdNhvODs:7ZfVHpW6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:SdNhvODs:7ZfVHpW6"
}

