Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
In this modpack, the Fungal Infection: Spore mod takes center stage, creating a world where a relentless spore slowly overtakes everything in its path. Beware of the infected creatures—running may be your only option, but you'll also need to fight back and cleanse the world of this menace. Every 10 days, new and more dangerous infected monsters emerge, making survival an ever-increasing challenge.
Seasons play a critical role in your survival strategy, with winter offering a rare advantage as the spore weakens in the cold. Harvest spore-infested loot to craft powerful weapons and armor, and search for legendary weapons and artifacts hidden in structures across the map.
As you progress, level up your skill trees by defeating monsters and mining resources. Defend your base with MineTraps, build aircraft to combat airborne threats, and set sail in ships to face oceanic horrors. The battle against the spore is relentless—will you survive?
For guns lovers. Im sorry I didnt add guns in this mobpack, but I think adding guns in the game will overshadow the weapons from Fungal Infection: Spore.
在這個模組包中,Fungal Infection: Spore 模組成為了世界的核心,在這裡,無情的孢子緩慢地吞噬一切。要小心那些被感染的生物——有時逃跑可能是唯一的選擇,但你也需要反擊,並清除這個威脅。每10天,新的、更危險的感染怪物會出現,使生存挑戰不斷升級。
季節在你的生存策略中扮演著關鍵角色,冬天提供了一個稀有的優勢,因為寒冷會削弱孢子。收集感染孢子的戰利品來打造強大的武器和護甲,並在地圖上的建築結構中尋找傳說中的武器和神器。
隨著你的進展,通過擊敗怪物和開採資源來提升技能樹。用MineTraps 保護你的基地,建造飛機以對抗空中威脅,並乘船出海面對海洋中的恐怖。與孢子的戰鬥是無情的——你能生存下來嗎?
對於槍械愛好者們,很抱歉我沒有在這個模組包中添加槍械,但我認為在遊戲中添加槍械會掩蓋Fungal Infection: Spore 的武器。
Check out the projects I'm using in my modpack!
- Dungeons and Taverns
- TerraBlender
- FerriteCore
- YUNG's Better Dungeons
- Simply Swords
- Citadel
- Mouse Tweaks
- Continuity
- Surveyor Map Framework
- Antique Atlas 4
- YUNG's Better Desert Temples
- Cloth Config API
- Name Pain
- Jade 🔍
- Sound Physics Remastered
- Architectury API
- Fungal Infection:Spore
- Structure Gel API
- Village Spawn Point
- Spoorn Armor Attributes
- Complementary Shaders - Reimagined
- Motschen's Better Leaves
- Simple Voice Radio
- Iris/Oculus & GeckoLib Compat
- Entity Culling
- BSL Shaders
- Embeddium
- YUNG's Better End Island
- Underground Bunkers
- Biomes O' Plenty
- Philips Ruins
- Fresh Animations
- Alex's Mobs
- No Chat Reports
- Forgified Fabric API
- BetterF3
- ImmediatelyFast
- EnhancedVisuals
- Spoorn Weapon Attributes
- Dungeons Enhanced
- Controlling
- Balm
- Fabric API
- Artifacts
- Curios API
- Fastload
- Marbled's API [MAPI]
- Starter Kit
- Radiant Gear
- Default Skill Trees
- Immersive Aircraft
- YUNG's Better Jungle Temples
- Embeddium++
- Lexiconfig
- YUNG's Better Ocean Monuments
- Collective
- [EMF] Entity Model Features
- Sinytra Connector
- Translations for Sodium
- Pufferfish's Attributes
- Small Ships
- Shulker Box Tooltip
- ObsidianUI
- Searchables
- Insanity Shader
- Not Enough Animations
- Serene Seasons
- CreativeCore
- First-person Model
- Simple Voice Chat
- CoroUtil
- Villager Names
- Dynamic Lights
- 3D Skin Layers
- YUNG's Better Strongholds
- Embeddium (Rubidium) Extra
- Emissive Ores
- In Control!
- Even Better Enchants
- FastPBR
- Oculus
- MineTraps
- Pufferfish's Skills
- Canary
- Traveler's Backpack
- Dynamic FPS
- YUNG's Better Witch Huts
- Model Gap Fix
- AmbientSounds
- Just Enough Items
- Hardcore Revival
- FPS Reducer
- YUNG's API
- AppleSkin
- What Are They Up To (Watut)
- YUNG's Better Nether Fortresses
- ModernFix
- Kotlin for Forge
- Memory Leak Fix
- Round Trees
- Marbled's Arsenal [MA]
- Geckolib
- Nightmare Dream
- Game Menu Mod Option
- Villages & Pillages
- Cristel Lib
- YUNG's Better Mineshafts
- Towns and Towers
- [ETF] Entity Texture Features