Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
COG IN THE MACHINE
A pack focused on Create, performance and warfare.
EXPAND, AUTOMATE, DESTROY...
.. is the mantra behind CiTM. With Create and many of it's addons, you can automate most processes and then use the resources to make different weapons of war - guns, cannons, planes, blimps, you name it, there's at least a 57% chance you can make it.
(there would've been a 100% chance if Clockwork wasn't incompatible with Create 6)
GENERAL INFO
This modpack is meant to be used on a factions server with actual diplomacy and trade - y'know, making alliances, selling oil, conquering others and all that. In fact, the entire reason I first made this was to use on a server with my buddies. As such, I've added a few mods like C: Big Cannons, Immersive Aircraft and C: Gunsmithing to spice conflicts up a bit, with the driving force behind said conflicts being C: TFMG's oil.
Now, you may rightfully assume that I'm dumb because there's no way oil would be war-sparking levels of important when there are many different ways to generate SU in Create. Although I can't argue with me being dumb, I can certainly say that oil would be important if you were to, let's say, ban all non-oil-consuming sources of SU except for handcranks, which is exactly what I did with my server. (ban not remove cuz idk how to do that) Throw in legal protection on a faction's structures and machines that are within a natural village or it's surrounding chunks, around oil fields and in the nether unless you're in a war as well as a massively decreased world border and you've got yourself a quite american casus belli generator.
Of course, these are all just my ideas for a server with this pack, as you can do whatever the hell you want with it. Just know that playing this solo probably won't be any better than other Create-centric packs here on Modrinth.


