Compatibility
Minecraft: Java Edition
1.21.1
Platforms
Supported environments
Client and server
Tags
Creators
Details
Licensed LGPL-3.0-only
Published 2 months ago
VERY WIP modpack based around Create and Create Aeronautics, and their many addons, looking towards the goal of creating a world in which one (along with their friends if available) MUST construct a single mobile base of operations, with the task of transporting valuables across continents (10s of thousands of blocks) utilizing Create Simulated contraptions.
Currently This pack is in deep development, and is very incomplete in terms of scope and features, but still provides a fun and somewhat unique create experience for those who just want to mess around builidng cool things in survival.
- Notable Gameplay Changes -
- Water is now (mostly) a limited resource, utilizing the flowing fluids mod. while this may sound determental to the create experence, it has been tuned in asuch a way that steam engines now present an interesting logistics challenge (that of collecting and storing a decent amound of water) to use a large steam engine long-term. for reference, the steam engines' water usage has been cut by a factor of 10. This also implements very small water usage by crops, furthering water as a challenging resource to manage, even without using steam power.
- You can still generate infinite water, as oceans and rivers refill their banks slowly (quicker when it rains) along with the standard process of utilizing cauldrons and dripstone farms to acquire water and lava, although it's still a slow process.
- Trees are larger and more dynamic to fell, utilizing a Sable addon to give them physics upon being chopped and Geophilic, improving their overall look and scale to better suit the pack.
- Various create addons, giving players access to tracked vehicles, submarines and (hopefully) other forms of travel in the future, such as sailboats or other wind powered vehicles.
- A port of the Spice of Life: Valheim mod, which completely reworks the minecraft hunger system to be much more rewarding and much more interesting to interact with, by removing the hunger bar and instead having food give direct health increases, with the player starting off with 4 hearts, and the ability to consume up to 3 different foods at a given time to increase their health, sometimes above 10 hearts.
- A plethora of visual enhancements that achieve a sense of place and wonder in the world, while still feeling rather minimalist compared to many modpacks.
- Water is now (mostly) a limited resource, utilizing the flowing fluids mod. while this may sound determental to the create experence, it has been tuned in asuch a way that steam engines now present an interesting logistics challenge (that of collecting and storing a decent amound of water) to use a large steam engine long-term. for reference, the steam engines' water usage has been cut by a factor of 10. This also implements very small water usage by crops, furthering water as a challenging resource to manage, even without using steam power.


