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Notes: New Forge Version: 47.3.0
Updated the mods, added some performance boosting ones, and replaced the [Let's Do] legacy mods with their new variants.
Every Compat will add in all those missing pieces to your color palette choices.
You can also go to the Bumblezone now.
As usual, no new biomes added to overworld, so the main world wont get destroyed if mods wont be available in the future.
As far as shader stability goes, I spent a couple hours testing a few things, and digging around issue trackers for some mods. It seems there is currently an issue when enabling/disabling shaders when in the presence of particular blocks, specifically, it seems Create-related blocks. This will result in a crash to desktop, but it does not seem to affect the game when those objects are not being rendered, such as being far enough away, or in a separate dimension. So maybe refrain from hot-swapping between shaders being enabled/disabled while around Create blocks for the time being (if you encounter client-crashing behaviour).
I also decided to remove Distant Horizons from the pack, as it does not seem to have great compatibility with Embeddium at the moment. If you still insist on using DH, you can still tinker with your local client.
Updated Mods:
Removed Mods:
Added Mods:
defaultoptions\extra\config:
Datapacks/resourcepacks (found in paxi folder under config):
Shaderpacks:
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