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This is something I had been wanting to do for a while, and finally got around to, with this update, Immersive Engineering is now in the modpack as an extension (or alternative) to Create, and other mod features.
To reduce the impact on the Overworld, all ore generation has been disabled from Immersive Engineering, and instead, a datapack has been made, which makes the ores spawn in the Nether instead. The ore distribution is comparable to the Overworld, but "scaled", to better fit the Nether with its reduced build height, as well as the vast amount of empty space and lava. To complement this change, there is also a custom-made resourcepack, which retextures the Immersive Engineering ores, so their background is netherrack, instead of stone - this makes the ores blend in with the Nether environment better. The ores can also replace a good amount of the primary blocks, such as netherrack, but also soul sand, basalt and many more. You can look into the datapack to find the tags I made, and even edit the values to your liking, make extensions etc., it should be rather self-explanatory. On top of this, there are also custom Create-related recipes and processes you can use to get the various Immersive Engineering ores, using the mechanical extruder and some crushing recipes.
IMPORTANT!!! - Make sure you add the "ZZZ_dragons worldgen tweaks.zip" datapack to your world save, if you have an ongoing world, as otherwise, the ores will not spawn.
I am also adding Create: Diesel Generators, which uses a clever oil deposit mechanic, which can also generate retroactively. Since the "oil deposits" are more like a virtual invisible layer in the world, it shouldn't cause any issues with it existing in the Overworld.
With these additions, there are now many more ways to transfer power between locations, as well as other ways to make power as well.
Also had to go back on switching to REI again, because it still doesn't show modded recipe processes, which I forgot to test in the last update.
Another major switch, is going to be sophisticated backpacks and sophisticated storage. For now, it will co-exist with expanded storage, packed up and storage drawers - but the plan is to remove those storage mods entirely in a future version, so make sure to replace your storage solutions for your builds and character.
This change is multifactored, but the main reasons are that sophisticated storage combines what expanded storage and storage drawers does, into a single mod. Both sophisticated backpacks and storage have good compatibility with Create, and there is even a bit of extra functionality for Chipped for the storage.
(located in the "config/paxi/datapacks/ folder, these will automatically be applied in singleplayer, but require manual transfer into the world save datapacks folder in a server environment):
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