Content
| Name | Version | |
|---|---|---|
Tectonic added for bigger underground caves and lava rivers.
Effectual added for more biome-specific sounds and particles, as well as caving/liquid particles and sounds!
TNTimer introduced and configured to keep track of TNT fuses.
Essential introduced to enable ease of multiplayer! This will be changed to E4MC in the future when it becomes available for 1.21.7, as I do not like the microtransactions and invasive menu features Essential introduces.
The 3D Models resource pack was added for extra world detail, and item depth.
The Mace 3D resource pack was added because lets face it, the Mace should be 3D.
The RAY's 3D Ladders and RAY's 3D Rails resource packs were added to introduce further item depth.
A custom book now spawns when you first load into a world, titled "The Guide to Solar Survival". It contains valuable information on how a player should go about surviving the Solar Apocalypse, as well as what days trigger the next Solar Phase, and the details of each phase.
18 new original splash texts for the title screen! Can you find them all?
The Solar Phases have been balanced out, with the Sun's fury intensifying every 7 days / one week! This is a much tighter deadline, putting more pressure and turning Dying Sol into the proper challenge it was made to be.
The Sun now gets up to 14x bigger by the final phase (up from 8x) meaning the sky is far more obscured by an eye-stinging bright yellow and red.
Blocks now burst into flames as opposed to just despawning, adding an additional layer of difficulty to surface travel in the early game.
| Name | Version | |
|---|---|---|