Update 0.0.2
- Fixed an error/crash relating to damage sources
- Itemphysics prob fixed Ectoplasm Crash
- Removed Wool drops from sheeps
- Farseers Spawn in Nether Roof :)
- Fixed lag by removing Better Combat
- Fixed Some Recipies
- Off Hand Smite with projectile? works for some reason I need to fix it
- Im waiting for the Bulletproof + Bullet attribute for JEG
- Got Potioncore Reborn to be updated
Removed:
- Luminous Tag
- Polymorph
- Removed Better Combat and it’s children
- Fastbench
- Placebo
- Others :)
Added:
- JNE Delight
- CopyCats +
- Farlands
- Sleep Tight
- Crit Mod
Updated (V means Yes):
- Blueprint
- Chloride V
- Continents V
- Balm
- antimobfarm
- Better villages V
- coprse curios compat V
- creative core V
- drippy loading screen ?
- elysium api V
- embeddium v
- enchanced visuals V
- luminous beats V
- luminous nether V
- libary of exile
- map atlases
- mmm
- fancymenu ?
- moonlight lib
- moise tewaks
- cataclaysm V
- entity js
- falling leves V
- hearths V
- itemphysic V
- puffish attributes V
- yungcaves V
- zeta V
- fzzyconfig
- Jaden Nether Expansion V
- JEI
- Packet Fixer. V
- Pretty Rain V
- Puzzles Lib
- Quark V
- Rhino
- Kiwi
- octolib
Update 0.0.1
- Added the Awakening and Awakening (golden_awakening) enchant that boosts armor sets
- Bane of the Arthropods, Pillager’s Bane, Sculk Smite damage Rework.
- Nerf to kimono + forgotten hat combo
- Made the biome makeover pillagers 60% chance of spawning with a revolver
- 25 New Bosses/Mini Bosses
- Custom pillager gun raid with revolvers and shotgun vindicators
- Some guns?+ radars need tech scrap
- Healing talisman from wraiths and piglin ghosts
- Spectre ammo from ectoplasm
- Replace Biome Makeover ectoplasm with JEG ectoplasm
- Biome Makeover ectoplasm changed to Ecto Starter
- Many-MANY renames of items
- Removed Nether Depths Upgrade Potions (Nether Pufferfish Wither and Eyeball Fish Lava Vision)
- Fixed Some Potion Incompats
- Removed Items and Enchants from base Survival and JEI (But can be seen in the creative menu)
- Used custom First Aid and Scaling Health Datapacks
- Added a ton of items with new features
- Tough as nails and Create Compat
- Wandering Villager Rebalance: (Changed slightly and added Alex Mobs Trades) Water Bottle 4 1 Emerals, max 2 Ferment Eye 4 1 Emerals, max 3 Milk for 4 4 Emeralds, max 2 Invis 4 5 emeralds, max 5 15 For wilting roots RARE, max 4 30 For recovery Compass RARE, max 1 15 For magnetic compass Normal, max 1 20 For wilting rod RARE, max 1
- GUNS :Trigger,precision,autocannon head are needed for all craftables
- Gun blueprints could be traded from Piglins, Fished in the nether and overworld/end, found in mineshafts
- Awakening Bonuses and Armor Rebalances for Outer End Armor
- Fix Crimson Flesh to be edible
- Added Datapacks for Capsid Recipies and Witch Quests
- Wilted Woodset (50% Done)
- Polar bear and sculk mob Attribute Redux
- Continents Mod
- Nether only could be acsess by dimentional tears
- New Curios
- Villager trades are not permanent and villages discounts have a hard limit
- VILLAGES SPAWN 2500-5000 BLOCKS AWAY!
- Just enough guns easter egg guns
- Melee entity hit effects
- Massive Recipe rework (Look at the kubejs scripts)
- Copper Toolset and nerfs to pickaxes and hoes under iron
- Revival on Starfish
- Pet beds require undying totem
- Removed lava fishing rod
- Durability on Compasses, Wrenches, Ect
- Dungeons and taverns
- Yung’s Mods
- FLINT SHEARS = EARLY SHEARS
- TOTEM OF REGENERATION FROM UNDYING + POSSESION
- ADDED PAST AND PRIMITIVE ARMOR TRIMS INTO ALEX’s CAVES BIOME
- tiny nether stars yay
- ARMOR AND TOUGHNESS PENETRATION FOR PICKAXES [5 to 40] +
- REACH FOR HOES [0 to 1]
- KNOCKBACK FOR SHOVELS [0 to 5] + -Removed apple mashers
- Error end biome sculk spawning
- 5% Protection/Resistance/Armor penetration to sculk mobs -- Alternate warden armor recipe FROM SCULK MOBS
- Need souls for turning on warden armor
- Added Wilted Features
- More heart of purity/sculk heart crafting recipies
- Eyeball fish in Visceral Heap
- Sediment Devourer Recipe remake + gives hunger
- Galena recipe remake
- Experience chunks from otherside block grinding
- Spartan armor+weapons easter eggs in zombies variants
- Piglins + family deal vulnerability
- Sculk mob deals broken armor and FEAR
- Endermites + white enderman do random teleport
- Creepers could explode with hemmorage
- Removed all trim recipies and replace them with mimicream with cobble/trim material
- Magnetite turns into scarlet and azure neodymium
- Add Armor Set Bonuses For [For Awakening] (Some Might Of Changed):
Magical Power
Gold + Gold Shield (At least protection IV): Magic Resistance + Magic Damage + Golden Osmosis + Mining Fatigue Immunity + 150% Gold Weapon Damage
Deflection
Chainmail: Arrow Resistance (%130)+ [Melee Damage] (150%)
Engarde
Iron With Iron Shields: Iron Skin [II + No shield]
Crystallised Engarde
Diamond With Diamond Shields: Diamond Skin [II + no shield]
Biohazard
Hazmat: Cure + [180% Damage On Raygun isUsingMainHand] + Ranged Vunerbility (75%) + Immunity To Some Negative Effects
Warden Sickness
Warden Armor (Any): Soulbleed + Potion Sickness (Potion Sickness) [Awakening Removes Potion Sickness]
Removeable With Flask (8 Mins)
Magnetic Connundrum
Magnetic Helm + Ferroslime Boots + Magnet + Slam Shield: Jump Height + Meele Damage (125%) +
Ranged Damage (65%) + Ranged Resistance (135%)/ Melee Vunerbility (75%) + Weaker Mending (With Pulsargun)
Animal Power
Cave Centipede/Outback + Turtle Shell/Spiked Turtle Shell/Frontiersman/Froststalker +
Crocodile Chest/Tarantula + Flying Fish/Roadrunner/Soulsucker:
Resistance I [II] + Regeneration I [Infinite Flight/Filled With Animals With
Bear Dust/Hair On Offhand and Cooked Heart Of Iron]
Bear Dust/Hair Deals Wither Damage When In Set
1000% Damage on Cooked Heart Of Iron
Aquantic Archeotechnology
Alex Caves’s Diving Gear: [Dolphin’s Grace] + 1+ range and 150% Copper Weapon/Tool Speed In water+ [(15) Stamina]
Tectonia
Tectonic Armor: 150% Faster Extintion Spear + Tough As Nails Heat Modifier + Ranged resistance shred
Leaf Litter
Leaf Armor: Speed I + -10 Fire Resistance [+30 Stamina]
Mountain Climber
Wool Armor: Jump Boost I + -Fire Resistance [+30 Stamina]
Sugar Rush
Sugar Armor: 150% [Speed III] + 75% Damage on Frostmint Spear,
And 150% Speed + 75% Damage on Candy Gun + [Broken Armor I]
Netherforged:
Netherite: 0.125 [2.5] Damage Reduction + Cold Resistance (When Enchanted) + Strength When Lava
Master Archer
Leather + Any Spartan Quiver: [Resistance II] + Trueshot II [IV] + -30% walking speed
Heretic Purity Pure Darkness Cloaks: [Speed II] + [Strength II] + 50% Dreadbow Damage Cogwheeled Perfection Create’s Diving Gears (Both Netherite and Copper) + Create Googles: [Haste In Water+Lava] - Some of the Armor Sets I forgot to add to this changelog sorry find it out yourself via the tooltips
- Add Trim Abilities: Sulfur: Strength? (0.5)+Irradiated (0.25)? + [Irradiated Immunity]? Uranium: Resistance? (0,25)+Irradiated (0.25)? Pearl: Luck (10) Amber: Health boost (2) + Slowness Bioluminescence: Glowing? (0.25) + Faster Swimming Occult: Less Vision + No Regeneration + Lifesteal Pure Darkness: Stealth (15)+ Less Health + Less Vision Azure: Higher Knockback + Reach (0.25) On Azure + Attack Speed Scarlet: Lower Knockback + Fortune? (0.25) On Scarlet + Mining Speed Gold: Magical Defence (15)? + Magical Attack (15)? Glowworm: Glowing + - Mob detection range + (1,25) Jump Hight Nether Rose Quartz: Attack Damage + (-resistance) Radiant Essense: 5% Gun damage - Repair cost + sugar rush Candy Cane: -5 Stamina + %5 penetration
- Added Skeleton Abilities (56% Chance To Spawn With The Following): Broken Armor (15%) Fear (10%) Dream/Home Spawn (10%) Oiled Up/Oiled (10%) Weakness (5%) Slowness (5%) Exsanguination (5%) Kultz (5%) Poison (5%) Lightning (5%) Earthquake (5%) Combustion (5%) Launch (5%) Disoranisation (5%) Explosion (3%) Blindness (3%)
- Warden Heart Rebalance Could be cut in a cutting board to create Cut Warden Heart Could be able to make cursed hearts Warden Heart Could Be eaten to get: Curse (2 min)+ Mending (1 min)+ Nausea (5 sec) + Launch + Explosion + Strength III
- Warden Fruit (Power) Made from 2 Cut Warden Hearts + 2 Screecher Soul
- Strength Potions Beans 4 Directly Consumed To Increse Damage (5 Max) Makes an warden armor trim that increases base attack damage by (25 Per Set)
- Cut Warden Heart Introduction Eater to gain Curse (5 min) + Mending II (2 min) + Explosion + Strength II Cold, Could be placed on curios slot to cold -Burning Wilted Heart Netherack dust on wilted heart Hot, could be curioed
- Add Difficulty Slider Add cursed and chance hearts -Astrocarts Bear, Subterrenadon, Camel, Horses, Tusklin,
- Frozen Flesh (Chill + Fire Resistance)
- Armor Trim Heat