- Made modpack no longer need Java 21 (Shoutout TheRedBrain)
- Added/Updated Weapon Leveling
- Removed Dimensional Name Tags
- Probably fixed zombie superspeed
- Completely overhauled the skill tree to be significantly more valuable and important
- Rebalanced quite a few things to make surviving at high levels still possible without making the player feel overpowered or incapable of surviving with the right tactics.
- Removed Carryon & Sharpened Weapons due to multiple gamebreaking bugs.
- Fixed EXP Not being rewarded for job completion
- Increased Vanilla exp gained when performing jobs
- Added a cool custom cursor
- Updated the formatting of the title screen to be easier to edit between patches.
- Changed mob scaling to be level based and not impossible to deal with (Be warned, when near other players the mobs can get wildly difficult to defeat!)
Forgotten now requires that it be launched with Java 21 as opposed to Java 17, I currently can not change this so please adjust as needed in your respective Minecraft Launcher.
- Added lots of mods
- Removed Building Wands
- Fixed a couple dozen EXP bugs
- Fixed a couple duplication glitches
- Fixed multiple bugs which caused items to dissapear
- Swapped to FTB Quests/Party
- Added Acid Rain :D
- Added new melee weapon options
- Updated Leveling Speed/Progression
- Added a crafting recipe for the Rare Candy
- Added Familiars
- Made hostile mobs scale with player level rather than distance from 0,0
- Extended revival time when knocked so that people don't feel quite as stressed to be glued together at the hip
- Completely remade quest tree
- Added Create
- Removed multiple overpowered lategame Botania Items
- Buffed Agricraft progress speed but nerfed general farming speed
- Added Mining Helmet so you no longer need to stress about not having a shield while mining
- Added Chunk Schedulers/Loaders so your tech stuff works when you aren't there (This still is perfectly balanced and compatable in multiplayer)
- Generally made the game harder again in numerous evil ways
- Updated tons of UI
- Significantly Lowered Cost of Reviving Players via the Buy Station
- Significantly Lowered EXP Gained from Smithing (Thank Ally for this)
- Lowered EXP Gain from Fishing Again
- Lowered EXP Gain from Making Food Items
- Made Food Decay Slower
- Removed Hit Effects
+ Increased Vanilla EXP Gained from leveling up Jobz
+ Significantly Increased Number of Possible Spawn Biomes so that spawning upwards of 1000 blocks from 0,0 is significantly less likely.
+ Significantly Increased chance to get Loot Crates from fishing (5% -> 10%)
+ Buffed Bonfire Reinforcement Damage Increase
+ Buffed the Damage Bonus of Sharpened Tools (Grindstone) from +25% -> +30% Damage
+ Buffed All Basic Minetrap Damage
= Made Bonfires Safer
= Added Gravestones
= Updated Mods
+ Quest Rewards
+ Quests (For a total of 98)
+ Added Botania
+ Added Agricraft
+ Mobs No Longer Burn in the Daylight
+ Jobs take longer to level up (Long term you actually gain more EXP now!)
+ Nightmares
= Fixed Iron and Platinum Progression
= Days and Nights are 25% Slower
= Fixed Questing Bugs
- Removed Scout/Pouches
- Removed Armor Stand Poses, because it crashes servers, (possibly because of a problem with Necronomicon)
- Added Quests
- Balanced leveling to be to be slighty slower
- Nerfed fishing crate chances
- Buffed Enemy Strength over distance
- Made Enemy Strength more consistent
- Removed Totems and Mending
- Added Blood Mending
- Significantly slowed down Combat Roll recharge rate
- Added Combat Roll charge (For total of 3)
- Reworked Chickens
- Nerfed money gained from JobZ
- Nerfed healing Campfire