Golden Horizons 1.11
I might want for this to be a "long term support" release, where it will get patches over time as bugs are found and so on. Its mostly as I don't really have the time for larger stuff, I will slowly continue the Spectrum integration and other misc things. BTW if there is anybody willing to contribute to the modpack feel free to ask on Discord. If there are any road blocks I can try my best to resolve them.
Changes
- Added Wrought Iron buckets, capable of carrying lava (but not any other molten/hazardous fluid).
- You can make a snow shovel out of stainless steel, it can mine a 3x3x3 area of snow.
- Buckets can how be placed decorationally. (this is to circumvent a TFC feature that makes it hard to use normal buckets in recipes)
- The bucket requirments in Spectrum recipes are more reasonable.
- The Spectrum "Creating Life" chapter should be now be largly possible.
- Vanilla chains can now be made, which are required by Create for package transport.
- Create mod's transmitter is now cheaper.
- Ores now can be isolated like raw stone and drop as ore blocks.
- Food items that are made from meat items are noe more consistent with what they should accept.
- Added snow bricks.
Fixes
- Beacons now fully function.. assuming you can manage the long journey to get one.
- Fixed the dead glistering melon crop models.
- Fixes to misc warnings/errors in logs.
- Quarks hotbar changer is enabled.
- Detected set block be gone mod was added to stop the log from being spammed when in the Deeper Down.
- Kaolinite brick has the correct texture now.
- Custom malachite (Spectrum) ores now have revelations.
- Advancements optimiser had its cooldown reduced, meaning advancements should be more responsive.
- A clay dupe by using deployers to make unfired items and then recycling that back into clay.
Enjoy
Will be going abroad soon, Silksong has released and its going great so far, and school is getting pretty difficult. The beta for TFC 1.21 just got announced and once enough TFC addons update (probably for the alpha or standard release versions is my guess) ill start on porting the pack, but my time is a bit limited as I mentioned at the start of the paragraph. XD.
Golden Horizons 1.10
This is a largely QoL update, mods that fill in some niches like trading, automation and inventory management. A lot of Spectrum's core content was been integrated, and it is possible to go through its entire "main" progression now. (certain features still need a lot of work. like memories & mob heads.).
New Content
- Lithic Coins has been added, it allows you to mint coins out of any metal with features like designs, year minted, and basic security. Very hard, but not impossible to counterfeit.
- Toolbelt was added, it adds a toolbelt that can store tools which you can easily cycle through to save on inventory space.
- Create: Mechanical Extruder was added, allowing you to automate the production of Ingeous rocks, though with Extrusive Igneous rock taking far longer to form.
- Create mod propellers are now made with stainless steel. (want feedback on this, I feel gating it )
- Mods have been updated (Terrafirmacraft, Firmalife, Artisanal, Water Flasks, Immersive Aircraft, Modernfix & a few more)
Spectrum integration
- You can now make supports out of Spectrum's wood types
- The Glisterng Melon crop now acts like any other TFC crop.
- The quern can now grind Spectrum gemstones into powder.
- Blocks that hold fluid now work with TFC fluid containers.
- Amaranth can be ground into flour which can be used to preserve it and is now used in place of grains in many recipes.
- Anvil crushing will have a rework that has been started, but not finished.
- The Deeper Down is now considered "playable", its world generation has had many changes to better fit into TFC (including making it possible for collapses to happen!) Such as:
- Loose rock and twigs spawn in the Deeper Down.
- Wild Amaranth now generates in the Crystal Gardens.
- Aloe and Sawblade Berry bushes have TFC like variants that generate replacing the old ones.
- Ores now generate (but inside of geodes, usually made of hardened basalt or schist).
Bug Fixes
- Added some items to tags and made certain recipes use tags (unfired vessels, etc)
- leather straps from Epic Knights and Sack n Such have been unified.
Enjoy
There might be a 1-2 month gap (usually just one) in updates, though I will try to release bug fixes if something comes up. Ill start to get less time for making the pack from late August onwards. The next update will probably just have a custom guide book I want to make aswell as small changes and fixes.
Golden Horizons 1.9
After this update the mod list is nearly finalised. I am thinking of setting up a Java profiler and seeing if anything uses more RAM than is worth it. The integration of Spectrum is going well, I wouldn't recommend going to its dimension yet since I dont have hardened stone and collapses to working properly but almost everything else is ready.
New Content
- Rustic Delight was added, allowing you to make many new food items using existing items like peppers and calamari. (and ingredients for batter, which can be used for pancakes!)
- Create has been updated to version 6, some recipes were edited to be more reasonable. (given vaults are made from blue steel and were used in some recipes.)
- Rustic Delight adds two crops, which has been given the TFC crop treatment. You can find Cotton in warm and medium-rainfall areas and Coffee in warm and dry areas.
- When placing cobblestone with mortar in your off-hand or by right-clicking it with mortar, you can mortar the cobblestone meaning it no longer landslides. (it still collapses like raw stone.)
- Create mod windmills and water wheels are now craftable, and usable, just place the waterwheels in the river the same as you would with TFC ones, (and not like you normal do with Create waterwheels).
- Aluminium can now to made, by charging "raw aluminium mixture" which is made from kaolinite and redstone. This aluminium is used for aircraft.
- You can now craft honeycomb, should allow a few more building blocks and a few recipes to be made.
- You now use Firmalife's beeswax instead of honeycomb to wax copper blocks.
- [CHANGE] Hammering of blooms and weak steel is now done with presses since Vintage Improvements has not updated.
Spectrum Integration
- Spectrum's wooden blocks now craft into and use lumber like in TFC.
- Amaranth has been made into a proper TFC like crop.
- The stone types found in the dimension act like other TFC stones, having cobblestone and loose rocks and so on.
- These stone types also had some of their names changed: Vanilla stone -> Argillite Deepslate -> Nephelinite Dripstone -> Travertine Basal Marble -> Picrite Basalt
- Enchanter had some obsolete enchantments removed.
- Spectrum's structures should use TFC blocks when applicable. (some vanilla blocks just drop TFC variants, such as flowers since TFC's barely bloom.)
- The dimensions worldgen was slightly adapted to use TFC blocks (stone blobs use TFC stones and the hard-coded large ore veins had their block swapped.)
Modlist Changes
- Create and addons updated to newest versions.
- Added Create: Picky Wheels
- Added Rustic Delight
- Added Block Swap
- Added TFC Water Flasks
- Removed Vintage Improvements
- Removed Vintage Kubejs
- [RESOURCE PACK] Removed Lopy's Copper Coating
- [RESOURCE PACK] Added Old Copper Stuffs
Enjoy :)
The "expanded" scope of the modpack is seemingly getting close to being finished, custom content and suggestions will be more of a priority. I might try to look into this idea expanding soap and chalk making: https://tree.taiga.io/project/gourmandd-golden-horizons-ideas-suggestions/us/30?kanban-status=10332830 .
- _Gourmand (Discord), Gourmandd (GitHub)
Golden Horizons 1.8
This update sees a good few random bits and bobs, mostly from mod updates. The beginning of the TFC x Spectrum compatibility has been implemented, Spectrum's early to mid-game should be fully accessable (keep in mind that the ores are a bit tricky to find). No compatibility other than recipes has been made to the lategame, while "the place" is accessable I havn't touched it at all. Some minor nitpicks also need to be sorted out with Spectrums earlygame. Create v6 in the modpack is on the horizon, Create Big Cannons just released a beta release that is compatible.
I'm considering making a public Trello board for ideas and concepts, aswell as tracking certain features. Any thoughts? I don't think I can make the board items publically editable but ping me and I can make a suggestion item for you, plus it means you don't need a Trello account.
New content
- Spectrum's worldgen features are now seen in the world, watch out for mysterious rocks and basalt spheres!
- Almost full recipes compatibility for Spectrum with TFC, most recipe types were checked over.
- Added Architects Palette and made all its recipes compatible.
- Reworked how to get polished and brick blocks from other mods and vanilla. (considering making it an in-world interaction?)
- Loot table auto compatibility script, this might have been the hardest part of adding structures: making sure players didn't get vanilla items instead of TFC ones.
- New hand-drawn modpack icon.
- Fixed a few misc recipes like for cannon parts, that were unobtainable or missing.
- Added TFC music support to Now Playing (it shows the right name and artist)
- I want feedback on this, Vanilla music (only C418 tracks) has been added as a uncommon track to play instead of just having the 4 same TFC tracks playing. Menu Music is the same (except for a little secret).
- Updated TFC Artisanal, did some minor additions to its new content.
- Updated Simple Voice Radios, this is a large update and the create themed resource pack has been removed since it was for a much older version of the mod. (I might try to make something similar.)
Modlist changes
Added
- Firmaciv+
- Async Locate
- Flevorium
- Now playing
- Forge CIT (support for resource packs, but also for an idea I have)
- Architects Palette
Removed
- Crabbers Delight (didn't really fit in with everything else, and bit of a pain to configure)
- TFC canes (content overlap with Sacks and Such)
Resourcepacks
Disabled by default. I added my new resource pack that changes the TFC bush models.
Enjoy :3
I'm hoping to add some new crops next update.
"the place" will require so many worldgen tweaks... This is going to be a headache. Atleast I already know what I'm doing because of the "Aether incident".
- _Gourmand (Discord), Gourmandd (GitHub)
Golden Horizons 1.7
This release sees a pretty big changes in the modpack, the Aether X TFC compatibiity has been abandoned due to technical issue probably within the Aether or Addon, or other mods in the modpack. Technical/backend changes have also occured. Due to (ironically) greater stability Im thinking of doing TFC compatibility with Spectrum. Spectrum and the mods needed for it are included in this update so that people can report any issues earlier.
New content
- EMI info tabs have been added for a large amont of items, every stone type, ore, gem, metal, and crops have a info page.
- Create casings are now made with Firmalife treated wood blocks.
- Updated modpack textures.
- Aluminium is now refined from kaolinite, it is used for aircraft. (Changes to make kaolin easier to find might come soon).
- Custom clay types have better compatibility in recipes now.
- Vintage improvement is a create addon with various new recipes types, they have been integrated into the modpack with more to come.
- Small tweaks to game menu. (removed a button from main menu, and pause menu, and added a few icons).
- You can now boil water! There is no penalty to drinking "dirty" water. Boiled water gives you regeneration for 10 seconds (liable to change) when drunk from a jug.
- Create splashing recipe to turn gravel and sand into minerals have been rebalanced.
- Recipes types that are not used, or self explanitary (Example. Automated shaped crafting is just crafting, again, in another recipe tab) were removed from view (they still exist in the game).
- Recipes for terracotta shingles and bricks were changed.
- A greeting message to the player, when they join a world has been added. (a way to make this optional might come soon)
- Jade no longer shows how much health a mob has, for immersion, PVP and other reasons.
- A large amount of the modpacks scripts now use common values and functions, this makes it easier to write scripts for the modpacks development.
- I have done no benchmarking so take with with a grain of salt, but performance may have improved after removing Aether + Addons.
Modlist changes
Added
- Vintage Improvements.
- Fog looks modern now. (optional)
- Kubejs Create.
- Kubejs Vintage Improvements.
- Spectrum (no compat for TFC yet)
-
- Revelationary
-
- Modonomicon
-
- Cardinal Components API
-
- Trinkets
-
- Sintra Connector
-
- Forgified Fabric API
-
- Connector Extras
Removed
- Aether
- Ancient Aether
- Deep Aether
- Aether Redux
- Structure Gel API
The Aether Regenetared Resource pack was removed as its no longer needed.
Enjoy :3
I certainly won't. I am the one who has to write datagen code for adding ores to TFC worldgen now. XD
- _Gourmand (Discord), Gourmandd (GitHub)
Golden Horizons 1.6
New content
This changelog covers all non Aether changes. The Aether related changelog will come later with version 1.7. Depending on how long it takes for things to cool down, Create and addons will be updated for Create v0.6 next release, if they don't then I will hopefully bundle the updates along with the changes ive wanted to make to the TFC compatibility I made for Create.
- TFC addons like Casting with channels, precision Prospecting, and hammer time have been added.
- Performance has been improved, I have noticed lower RAM usage so far.
- Added a fancy menu for the modpack, you can see it in the main menu and the in game pause menu.
- Electrum is treated like most of the TFC metals
- More recylcing recipes have been added
- A Wax table item was added, it cannot be "locked" like a book and quill.
- Map Atlases allows you to chart your world, and share that with others.
- Create Big Cannons metals have been given the TFC treatment, and are now known as Harderned Steel, Cast Iron Alloy, Aluminium Bronze, and Nethersteel kept its name.
- Added TFC like coloured lenses for use in Exposure Cameras.
- Shutters have been added
- Breezy has been added and made compatible.
- Immersive Aircraft's aircraft now require Aluminium which is found in the Aether (sorry for the inconvenience since the Aether isnt accessable yet, a process involving kaolin will be added soon anyways).
- "Gem sandpaper" has been added as a weaker version of diamond grit sandpaper.
- Ore powders can now be melted.
- Caupona cooking vessels should now be knappable and fired.
- Many small fixes to crafting recipes, involving glass, food and more.
- Vanilla blocks with no recipes in TFC that have interactions like furnaces, and smokers are no longer interactable and are decoration blocks. Recipes for them have been added.
- Create Saws now is crafted with a sawblade, made using the anvil.
- Custom barrel recipes now have proper lang tags in their GUI.
- Some of the modpacks textures have been updated, with more to come.
New Mods
- Map Atlases
- TFC casting with channels
- TFC precision Prospecting
- Breezy (adds hor air balloons)
- TFC Hammer Time (adds tools to help mine out large spaces)
- I ❤️ TFC
- Shutters
- Portfolio (adds more paintings)
- Controlling
- HTs Tree Chop
- Alternative Current (optimised redstone)
- AI improvements
- Advancements Optimiser
- Fast Ip Ping
- Better Ping Display
- Pingwheel
- Radium
- Saturn
- Sodium Dynamic Lights
- World Play Time
Aether + Addons (This isnt accessable in survival yet)
- Aether
- Aether Redux
- Deep Aether
- Ancient Aether
- Aether Lost Content
Removed Mods
-
Lucent
-
Notes
-
Pandas Falling Tree
-
Create: Estrogen
-
Syntra Connector
-
Trinkets
-
Scarves
-
Revelationary (it was disabled by default)
-
Connector Extras
-
Forgified Fabric API
Updated Mods
This is not a complete list
- Farmer's Delight and addons (with compatibility for new content)
- TFC and addons
Enjoy :3
Golden Horizons 1.6 Beta
New content
This changelog covers all non Aether changes. The Aether related changelog will come later with either 1.6 full release or 1.7. "(WIP)" is use to label things that are work in progress and still need a bit of work.
- (WIP) Added a fancy menu for the modpack, you can see it in the main menu and the in game pause menu.
- Electrum is treated like most of the TFC metals
- More recylcing recipes have been added
- (WIP) Create Big Cannons metals have been given the TFC treatment, and are now known as Harderned Steel, Cast Iron Alloy, ALuminium Bronze, and Nethersteel kept its name.
- Added TFC like coloured lenses for use in Exposure Cameras.
- Shutters have been added
- Breezy has been added and made compatible.
- Immersive Aircraft's aircraft now require Aluminium which is found in the Aether (sorry for the inconvenience since the Aether isnt accessable yet, a process involving kaolin will be added soon anyways).
- "Gem sandpaper" has been added as a weaker version of diamond sandpaper.
- Ore powders can now be melted.
- Caupona cooking vessels should now be knappable and fired (known bug: normal clay isnt able to craft them, you can use custom clay types or kaolin for now)
- Many small fixes to crafting recipes, involving glass, food and more.
- (WIP) Vanilla blocks with no recipes in TFC that have interactions like furnaces, and smokers are no longer interactable and are decoration blocks. Recipes for them will be added soon.
- (WIP) Create Saws will require an anvil made saw.
New Mods
- Breezy (adds hor air balloons)
- TFC Hammer Time (adds tools to help mine out large spaces)
- I ❤️ TFC
- Shutters
- Portfolio (adds more paintings)
- Controlling
- HTs Tree Chop
- Alternative Current (optimised redstone)
- Distraction Free Recipes
- World Play Time
Aether + Addons (This isnt accessable in survival yet)
- Aether
- Aether Redux
- Deep Aether
- Ancient Aether
- Aether Lost Content
Removed Mods
-
Notes
-
Pandas Falling Tree
-
Create: Estrogen
-
Syntra Connector
-
Trinkets
-
Scarves
-
Revelationary (it was disabled by default)
-
Connector Extras
-
Forgified Fabric API
Updated Mods
This is not a complete list
- Farmer's Delight and addons (with compatibility for new content)
- TFC and addons
Enjoy :)
Golden Horizons 1.5.1
Many mods were updated, since many bug fixes for small to large issues were released.
Mod updates with content:
- Knights Of Terra Firma (black,red,blue steel armour)
- TFC artisanal (bugfixes, and juicing)
- Firmalife (balancing)
Fixes to modpack and mod content should make running servers with the modpack easier.
Enjoy :3
Golden Horizons 1.5
A lot of rounding stuff off, changes relating to Epic Knights and Simple Radio has been added.
- More effects have descriptions now
- large changes to Epic Knights, the mod Knights Of Terra Firma has been added and replaces the in house compat.
- A large amount of items now have melting recipes allowing you to recyle them!
- Proper Exposure compat, photo film is easier to craft.
- The recipe for the Quark backback has been rebalanced, now requiring an ingot of both red and blue steel.
- Some tweaks to TFC artisanal sugar production to make it more competative.
- Resource packs should be enabled by default.
- Various backend changes, more clean kjs scripts, less recipes with errors
Mods added
- Simple Voice Radio
- Knights Of Terra Firma
- Entity Model Features
- Entity Texture Features
Enjoy!
Golden Horizons 1.4
A lot of stuff got done, espacially relating to food and various additions
- Recipes and general compat with Crabber Delight, Corn Delight, Barbeques Delight, Caupona's stir frys and Caupona's building blocks -Main part of the update.
- Fixed some recipes that required vanilla dirt.
- Added TFC workbenches to the visual workbench config.
- You can now make mushroom and nettle soup from Caupona, the recipes to make nettles bushes and mushrooms are temporary since worldgen can be a massive pain to work with.
- added nettle bushes ^
- Added a few TFC addons (see below).
- Some general recipes fixes
- Added sequenced assembly recipe for Torque mechanisms
- Most mods are on their latest versions (including Firmaciv which has new dependancies)
- A few new resource packs have been added (see below)
- Some unused library mods hath been purged
Mod removals
Burnt has been removed, this might cause lighting errors where the blocks were. If there are any other issues please let me know, it may come back in the future as there are plans for the mod to move away from MCcreator which may be more performant.
True Darkness Forge is also gone, it doesnt work with shaders (If there is a way then it may come back) and in general is annoying, nothing stopping you from adding it into your mods folder if you like it.
Mods added
- Ambient sounds
- Hidden Names
- Crabbers Delight
- Corn Delight
- Barbeques Delight
- Barrels 2012
- TFC sacks and such
- Cast Iron Grill
- TFC Gen viewer
- TFC Artisanal
- TFC canes
- Create Pattern Schematics
Resourcepacks added
- Vexxed Visuals
- Rain Revamp
- Alternative Rain Sounds
Enjoy :3
Version 1.3
A variety of things got done, and some bugs were actually fixed (I may or may not have had gone a little too hard on Ctrl + Z)
Glassworking had a lot of additions, you can how make the framed and barred glass from quark and hearth and home respectfully, glass can be melted down and formed into other shapes through molds or Create
Create recipes that were changed were changed again so that they are closer to the originals. TFC rotation things are now for the early game as Create mod water wheels and windmills were disabled (windmills may come back, but with a larger size requirement then the default 8)
Lots of small changes of configs, recipes, and additions
- Create pulley now actually have a shorter reach
- The Shaders that wernt in the previous versions are back
- Changes for mods that were added
mods added
-
TFC Caelum
-
TFC astikor carts
-
Man of many planes
-
Coral TFC
-
Burnt
-
Scarves
-
Clear Despawn
-
Configureable Despawn Timer
-
Another Furnature Mod
-
Better Advancements
-
Manure
-
Comforts
-
Not Enough Recipe Book
-
(Resource pack) Lopy's Create's Copper Coating
-
Coins JE was removed, a custom made replacement that fits better with TFC will probably come at some point.
Version 1.2!
Over the past few months I've been working one some custom clay types and while the textures will change over time everything else is finished!
TFC rotation things are no longer hidden, in preparation for the next major update which will rework Create mod progression.
Added mods
- Quark (better compatibility will be added over time)
- Every Compat
- Create: Interiors
- Functional TFC
- Functional Storage
- Load my F***ing tags (Should make sure broken tags that I don't know are broken from breaking stuff)
Bug fixes
- You can now make canoes.
- Fixed a few tips
I recommend to update to this version, as it fixes an important recipe.
Fixed a few bugs
- Welding recipes for double cast iron ingots used wrought iron ingots.
- Loom recipes using any type string were broken.
- Cutting Terracotta brick slabs no longer can be used to duplicate them, you can also recycle shingles now.
Revelationary - Mods Added
Revelationary was added but is disabled by default for now. It will be on by default in a future update.
To enable it, go to your launchers page that lists mods, search and enable the following mods:
- Revelationary
- Sinytra Connector
- Connector Extras
- Lazurite
Revelationary allows more tight knit progression by "cloaking" blocks and uncloaking them when you get a certain achievement. To be able to see any ores you need to get any copper tool (keep in mind you don't need ores for this in TFC as you collect the "pebbles" or can also use river deposits). As you get better tools relevant the rest of the ores will be uncloaked.
When ores are uncloaked (this is generalised as there are a lot of them)
Copper tools unlocks copper ores, ores needed for bronze and minerals that can be mined with copper tools
Bronze tools unlocks iron ores, and minerals that can be mined with bronze tools
Steel tools unlocks The ores needed for black, red, blue and stainless steel
Black steel tools unlocks Ores for minerals that can be only mined with black steel tools (like diamond and ruby)
Release 1.0!
In the month since the first version released I've gotten to do a lot more then I thought!
Changelog
Caupona adds many food items (mainly soups) that you can now make, they may be expensive but the aspics can be stored for a long amount of time.
Epic Knights adds many sets of weapons and armour styled around the Medieval Times and the period before.
Farmers Delight cutting board can recycle a large amount of stone and wooden items.
Tips were added
Terracotta boulders and patches now spawn in the world.
Cheaper paper and a way to turn bark into paper.
New TFC feature was adapted (gemstone polishing)
Various mods were updated
Changes to Chalk and Immersive Aircraft recipes
Some built in changes for Astikor Carts TFC for those who want to play with it (FYI it is not included in the modpack)
And various things I may have forgot.
(Also new modpack icon)
List Of Mods Added:
- Caupona
- Epic Knights
- Exposure
- ArborFirmaCraft
- Create: Connected
- Simple Muskets
- Hearth and Home