Omen Craft 3.0.0
on Jan 5, 2024Omen Craft V3 Introduction to a lot more tech mods, providing a higher focus on the technology crafting side of things.
This adds in mods like Create, Modern Industrialization, Modern Dynamics, and other technology based mods with new biomes on a later version of minecraft.
As always, this is not the final version - but rather a step in a new direction. Always update your game files, delete old worlds, and don't rely on backwards compatibility.
Omen Craft 2.2.0
on Nov 2, 2023Alpha Build for Bismuth - We'll see how this goes
Note: There's been a lot of moving and jostling around of mods, on top of removing mods like BYG for Regions Unexplored.
There's also a few other settings in the configs that are being tested. We'll keep moving with this as time goes on
Omen Craft 2.1.0
on Jun 22, 2023Notes
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We removed Immersive Structures due to an issue with the mod not escaping the download URL. It's a great mod, and highly recommended. We did add replacements such as Mo' Structures and Dungeons and Taverns
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This update also includes the resource packs that we use/recommend. We wanted to give them credit and will of course update the main description to reflect this.
Additions
- Expanded Delight
- Fabric Seasons: Delight Compat
- Immersive Armors
- Recipe Book Delight
- Mo' Structures
- Dungeons and Taverns
Removals
- The Bumblezone
- Immersive Structures
- Immersive Structures:Nether Edition
[Fabric] Omen Craft 2.0.0
on Jun 16, 2023Welcome to version 2 of Omen Craft! We're thrilled to continue developing this and learning from our mistakes. Thank you so much for your patience and ideas.
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Baked in Iris, Sodium, and Lithium for shaders at a relatively solid performance level.
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Using features provided by Very Many Players, c2me, and ServerCore to keep servers generating with a level of stability, and using Chunky to help with the pre-generation!
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Dashloader was added back to the pack as a trial. This should help with startup times and future releases should help reduce memory consumption. We're watching closely with the releases provided by the author.
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More critters and friends should be rolling about too on your worlds. Promenade, Naturalist, Goodall, and new insects thanks to BeetleBox should all help make the world feel a bit more alive.
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Prefab inclusion should allow you to have an established house on joining - hopefully providing a bit more of a fun experience than just dying immediately on your first night.
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Adding a few QOL improvements to help players understand advancements, qualities of their advancements, and better view into usage and durability of tools, weapons and armors. We also exchanged a couple of mods to help keep the original post-vanilla feel. We also provided more storage options provided by Traveler's Backpacks, and glass items via Glassential.
If you are planning on creating a server
- I recommend 8 - 12GB (Gigabytes) of RAM - This pack has been tested with 6, 8, 10, 12, 14, and 16gb - and while it will run on 6gb, it's to be more safe.
- I also recommend running with Aikar's flags
"Everything Changes, but nothing is truly lost"
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Our modpack offers an experience similar to your standard vanilla experience, but of course with built in shader support from Iris + Sodium mods. We have new dungeons, bosses, creatures, animals, and biomes in each dimension from mods like Woods and Mires, Beneath The Swamplands, Terralith, and ChoiceTheorem's Overhauled Villages. YUNG's series of Better Structures provide far more expansive exploration.
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AdentureZ and Voidz keep the endgame content coming with the new bosses, and mobs they provide, allowing you to progress beyond what you thought was possible. With Doom mobs and other boss expansions, you'll keep yourself busy fighting away the dark forces!
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Nullscape, Incdendium, Better End, and Better Nether make sure that you'll never get bored in the other dimensions, providing you with a unique experience each time you load into one of the dimensions.
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Our aim is to provide players with an excellent almost "first breath" feeling when they encounter some of the new threats. And you as the player will be ready to handle these with some of the new weapons, ores, and enchantments provided - all within that same vanilla feel you've come to know and love from minecraft.
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The Graveyard promises to bring some spooky afterlife and undead works - nightmares, ghouls, revenants - you'll be amazed at the haunts you can conjure whether you're on the surface, or below.
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Stylized Chat, Stylized Player List, and player pronouns allow for easy chat notifications, emotes/mark down, and useful identity features.
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And where would we be without discussing mods like Palladin's Furniture? With plenty of new decorations, furniture options, and yes - a surplus of cooking ingredients thanks to Farmer's Delight and it's addons- you'll spend plenty of time decorating, redecorating, and research new ways to eat food.
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Explore the world with a bit more ease along the treacherous paths created by Yung's Bridges. New villager professions, and even self-guarding villagers can help make your villages seem more secure in this dangerous world. This doesn't even mention the new structures, and dungeons that you'll be forced to encounter, explore, and plunder. With mage towers, windmills, and massive explorations underground, the player will find themselves lost in a sea of monumental structures.
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And did we mention with changes to fishing and ocean life, you'll have a far more rewarding time in a boat? Encounter sharks, and various other aquatic lifeforms - thanks to Variety Aquatic.
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Part of the work on this pack was inspired to be just a simple, easy to understand extension to the vanilla game.
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As this is my first modpack, I've probably gone a bit overboard with adding so many different mods and losing a more specific focus, but I'm hoping to learn more over time.
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Can't really say we've done it right, but hey, at least we tried right?