Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Links
Creators
Details
Changelog
The "Legends: Celebi" Update is Live!
This update focuses in on a few key areas that I felt the modpack still needed improving:
-
First and foremost, I've finally found the time to implement a really nice, functional, player-fuelled economy system, using the amazing mod Lightman's Currency. Lightman's Currency adds a tiered currency system based on Minecraft's material tiers, ranging from Copper to Netherite, which can either be obtained as drops, found as dungeon loot, or printed by players using new coin minting machines(Coin recipes likely subject to change in future patches). Players can setup their own shops using a wide variety of decorative elements, and there are even options for ticketed gate systems, for things like paid trainlines or amusement parks, and more! Players can either store their currency in wallets(which have curio support!) or in a built-in bank system accessed using ATM blocks.
-
Second, I've given the HUD a once-over to really give it a better look, at least I think. I will warn you, from what I've seen, the config for RPGHUD seems to be heavily influenced by screen size and window size, so it might not look as good on your screen as it does mine. Please report back on the Discord and let me know. I have created a backup configuration that should be more screen-agnostic. You should also just be able to disable the mod if you really dislike it, or configure it to your liking using the button in the upper-right of your pause menu. I've also added WAILA, but the way it is currently setup, you have to be holding the WAILA key, which will not be bound by default. I recommend binding it to whatever you bind to sneak.
-
Third, I've added a few new movement options to the game, in the form of a dodge roll mechanic, a wall cling mechanic, and the ability to equip elytra in a Curio slot. The wall cling allows you to grab onto flat surfaces to climb up ledges or slowly slide down walls, and the dodge roll allows you to quickly roll away from danger at a moment's notice. There are also a host of new enchantments to add even more movement options to your arsenal, letting you do new things like double jump or wall jump, or improving your dodge roll's range or recovery speed, or even letting you perform a quick speed-boost with your Elytra. I've also included a mod called Do A Barrel Roll, which massively improves upon the physics of Elytra flight. I'm obsessed with it, and I encourage you to try it as well, but I understand it's not for everyone, so you can disable it using a keybind. I recommend disabling the bind and using the Too Many Binds menu, accessed by H by default.
-
Fourth, I've tried to give players more options for raising their Pokémon. Nicknames can now be 32 characters long, and Pokémon size now varies considerably more; Pokémon can be anywhere from 25% normal size to 175% normal size, but extreme sizes are considerably rarer than relatively normal ones. These changes both come courtesy of Compatemon, which I sincerely hope is continued soon, as it is a really cool project! I've also added Cobblemon Unimplemented Items, which adds a series of bottlecap items to help IV training. Thank you Jon for the suggestion, super cool mod! For any other server owners out there, it also adds a Creative-only "Repel Block" item, which prevents Pokémon spawns in a 21x21x21 cube around it. Future updates will probably see a custom recipe and model for this item. I've also added Cobblemon Pasture Collector, which adds a block that creates loot from the drop-tables of any Pokémon in any pasture block it's connected to, to allow a different kind of Pokémon farming. ;)
Holy crap! What a monster of a patch-note!
I didn't realize how much stuff I had cooking for this update, and I feel like I still missed a few big things! Nearly done here, let's just go over the config work...
As far as config work goes, it was pretty light this time around.
- I did some work on StyleNicknames to make nicknames show up in the player list and stuff
- I reduced the radius of explosions caused by Pokémon
- I re-enabled villager spawning
- I renamed Blaze Burners to Slugma Siphons
- I maybe increased Pokémon spawns? I don't notice a difference though tbh
- And I made a pretty large change to the way shiny Pokémon breeding odds work, to match my personal preferences
Overall, I really wanted to improve in areas that I felt the modpack was still lacking. I'm still trying to polish it up, but it's getting there! I'm running out of items on my to-do lists, which is a good thing.
The planned 2.0 Quilt rebuild is still coming, but for those of you keeping track of the calendar, it looks like my planned January release date was even more ambitious than I thought. My current plan is for the 1.5 update to focus primarily on finalizing some config work and getting KubeJS setup for custom recipes, and then do the 2.0 rebuild for the following update.
For those of you wondering about updating the Cobblemon mod: Still no ETA, but no time soon. The Cobblemon mod has moved onto Minecraft version 1.21. I would LOVE to follow them, but most of our critical addon mods haven't made the switch yet, so we're waiting on them!
Again, sure I forgot some critical changes, but as usual, see the changelog below for a full, well, changelog. Thanks for reading! Enjoy 1.4.0!
CHANGELOG
- Did a little config work on StyleChat, StyleNicknames, and StyledPlayerList
- Reduced CobbleBoom explosion radiuses(except misty explosion, that one's still 10, because I don't know what that move is and I thought it'd be funny to make one of them huge)
- Roughly doubled the maximum amount of Pokemon that can spawn
hopefully - Updated EMI
- Added WTHIT and Megane
- Added a few cute new loading screen tips
- Updated Vinery
- Updated Let's Do - Emi Compat
- Updated Balm
- Updated FSit
- Updated AE2
- Changed season length to 60 days instead of 90 because 90 feels waaaaaaaaaay too long in practice
- Intentionally undocumented config change regarding Pokemon breeding
- Updated NotEnoughAnimations
- Updated Vinery
- Updated HerbalBrews
- Updated FzzyConfig\
- Updated Lithium
- Updated BloomingNature
- Updated Cobblemon Industrialized
- Added Combat Roll
- Added Do A Barrel Roll
- Added Cobblemon Unimplemented Items
- Added Klee Slabs. I can't believe it took me this long to notice I FORGOT KLEE SLABS!!!
- Added Pasture Collector
- Added Controlling even though nobody I know is using a controller but maybe it'll help like 2 people
- Added Polymorph
- Added Thoroughfabric
- Added PathToGrass
- Added JEI
- Added Compatemon
- Allowed villagers to spawn
- Removed PokeSizes in favour of Compatemon
- Updated Fabric to 0.16.10
- Removed Herobrine
- Updated oh my god so many mods but I'm a bad modpack dev so I didnt keep the full list
- Started some custom KubeJS Code, but apparently the way I used to do things is so deprecated it doesn't even exist anymore so. guess I gotta read the manual first.
- Removed LeaveMyBarsAlone and Overflowing Bars
- Added RPG HUD and configured it to my liking
- Configured minimap to better align with new HUD
- Renamed "Blaze Burners" to "Slugma
SlurpersSiphons" - Added Lightman's Currency
- Added Wall-Jump TXF
- Added Elytra Slot
- Added Winged
- Added Pyrotechnic Elytra
Dependencies
Files
Metadata
Release channel
ReleaseVersion number
1.4.0Loaders
Game versions
1.20.1Downloads
13Publication date
January 28, 2025 at 8:10 PMPublisher

chrono2
Member