Infrastructure & Spells Update
Infrastructure
I removed the elytra and it's related items along with teleportation spells due to being op and removing the point of making Trains and other infrastructures, I also added new planes with the man of many planes mod so we have more options to choose from.
Spells
New spells and equipment for more diverse and fun ways to play with them!
More Fixes and some mods returns
Alright so this time hopefully the last big crash (except the boat and backpack crash cause they're still not really ones that I can fix) should be fixed, which was the crash when searching items/blocks in EMI
Also I added back the universal enchant and immersive aircraft mods
Version 2.0-3
I'm sorry for all those versions but 2.0 was a huge update and it gave a lot of new issues, this time it should truly be fixed with the removal of better combat which was conflicting with bean's backpack, I had to choose and bean's backpack is a lot more essential to the pack in my opinion.
Version 2.0-2
Removed the aether and an unused library mod which caused various crashes, I hope this fixes the issue for everyone
Version 2.0-1
Removed the enderscape mod due to an issue on dedicated servers...
Version 2.0
Huge Update, make a backup of your world before updating
This update reworks a lot of stuff I didn't like or that I felt was going wrong in the wrong direction compared to my original view on the modpack.
I also think that keeping the modpack the lightest possible at first was a good idea to not overwhelm the people on the SMP but we are at a stage where people want more content so even if I tried keeping it to the essentials mostly we still have quite a bit of extra mods (I still think the modpack isn't heavy and it runs well on most computers).
So for a more in-depth note I won't go through all changes cause there's a ton of them but I went back on some mods I added recently and from a while ago + I added mods to "replace" them which I think are higher quality and more fun with friends. (I did not replace all of them with other ones, just the main ones)
Version 2.0-2
Removed the aether and an unused library mod which caused various crashes, I hope this fixes the issue for everyone
Version 2.0-1
Removed the enderscape mod due to an issue on dedicated servers...
Version 2.0
Huge Update, make a backup of your world before updating
This update reworks a lot of stuff I didn't like or that I felt was going wrong in the wrong direction compared to my original view on the modpack.
I also think that keeping the modpack the lightest possible at first was a good idea to not overwhelm the people on the SMP but we are at a stage where people want more content so even if I tried keeping it to the essentials mostly we still have quite a bit of extra mods (I still think the modpack isn't heavy and it runs well on most computers).
So for a more in-depth note I won't go through all changes cause there's a ton of them but I went back on some mods I added recently and from a while ago + I added mods to "replace" them which I think are higher quality and more fun with friends. (I did not replace all of them with other ones, just the main ones)
Version 2.0-1
Removed the enderscape mod due to an issue on dedicated servers...
Version 2.0
Huge Update, make a backup of your world before updating
This update reworks a lot of stuff I didn't like or that I felt was going wrong in the wrong direction compared to my original view on the modpack.
I also think that keeping the modpack the lightest possible at first was a good idea to not overwhelm the people on the SMP but we are at a stage where people want more content so even if I tried keeping it to the essentials mostly we still have quite a bit of extra mods (I still think the modpack isn't heavy and it runs well on most computers).
So for a more in-depth note I won't go through all changes cause there's a ton of them but I went back on some mods I added recently and from a while ago + I added mods to "replace" them which I think are higher quality and more fun with friends. (I did not replace all of them with other ones, just the main ones)
Huge Update, make a backup of your world before updating
This update reworks a lot of stuff I didn't like or that I felt was going wrong in the wrong direction compared to my original view on the modpack.
I also think that keeping the modpack the lightest possible at first was a good idea to not overwhelm the people on the SMP but we are at a stage where people want more content so even if I tried keeping it to the essentials mostly we still have quite a bit of extra mods (I still think the modpack isn't heavy and it runs well on most computers).
So for a more in-depth note I won't go through all changes cause there's a ton of them but I went back on some mods I added recently and from a while ago + I added mods to "replace" them which I think are higher quality and more fun with friends. (I did not replace all of them with other ones, just the main ones)
Pretty large update
Big changes
First of the server file is gone and you can use this one for the server side too! Just make sure you remove flerovium and lambdynamiclight on the server's mod list
Mods Added / Removed
Next up A Ton of stuff got added with L ender cataclysm for more bosses, the aether and better combat for more end game content and also we started having loads of new modded weapons!
Also I removed the custom disks mod cause it was a bit buggy on the server.
In a nutshell
Loads of additions were made so the update might not be for everyone but at least we get more content for people who likes exploring and bosses.
Additions -
- Create: Power loader : Allows chunk loading in a kinda balanced way which can be useful on servers
- Illager invasion : A nice mod when doing raids adding new enemies to fight and I find it refreshing over the same old raids from vanilla
- End phantasm & some other end terrain generation mods in the server version : I wanted the end to feel less empty so here we are, it doesn't add anything big but it's nice to have!
Fixes -
- Fixed translucent blocks sometimes rendering nothing behind them allowing you to kinda x-ray, now builds will look much better!
- It's been a lot of trials but maybe this time it will finally be fixed, this version shouldn't mess up all your previous configs!
Config changes -
- Stopped immersive aircrafts, aircrafts to be usable in the end nor the nether (I might revert it for the nether I'm still unsure)
- Made the freecam act smoother
For all the new config changes to work properly you might have to clean up and delete all your config files EXCEPT the default_config folder (optional)
Major update
Removed :
Small Ships due to a weird crash hapenning when a boat was placed I'll wait for aleki's Nifty ships mod to get updated probably and until then we'll keep the vanilla boats
Added :
Some create addons to try and make farmers delight more compatible with create so that the modpack feels more linked.
Also added a the Ribbits mod because I find it fits the theme and is pretty nice
Finally last mod added is Knight quest it's pretty far from the other mods here but I still think the artstyle fits and it's a pretty fun mod to try and add a bit more content