RESOURCEPACK IS IN THE ADDITIONAL FILES SECTION, I FORGOT TO INCLUDE THEM SORRY!
Soften 1.20.1 Approached.
- Rework on Shaderific Fog
It has come to my attention that Shaderific Fog has a MASSIVE amount of performance decrease, lowering my performance from 500 to 420. And this has something to do with their custom star shaders, which uses noise function, since I'm no shader expert at all. I decided to completely remove their night stars. and replace it with Nicer Skies' Twinkling Stars.
If you do not care about performance decrease, feel free to use the recent version of them.
- Added day and underground skies fog, this can be very conflicting with server' custom fog and sky color. Since this used Y level checking, some servers that had their lobbies Y level at below Y = 50 will have Underground fog.
- Added Bedrock Waters.
- Added Simply No Shading' no Cloud shading.
- Removed Simple Fog Control and instead use confogurable' very own fog controller.
- The Sodium in this modpack is an old version, 0.5.3, reason is because the recent version has issues with Bedrock Waters, and the only fix is to downgrade Sodium.
- The Confogurable mod I use here is from the version 1.20.2, since the original mod is no longer getting any update. So hopefully there aren't many crashes occurs.
You can see the preview in the gallery tab, enjoy.
- 1.20.4. Sorry it took so long.
- Added Sunset Fog and Sky Color. see here
- Removed VanillaTweaks Clear Water.
- Simple Fog Control' fog start increased to 20.
- Mod Updates.
Changing the name from Spore to Soften as Spore does not fit really well with the modpack.
1.5.0 Changelogs
Do keep in mind that from here on out, there will be many changes. Confogurable is still improving and so is this modpack. Stay tune for future updates as I will try my best to enhance the visual alot more.
(Sunrise, Day, Sunset custom fog n sky color is still in the work)
Changelog:
Added a new resource pack: v++ !
But only the fog shader and not the entire pack, this would give the world a much better fog at any render distance.