should now complete installation np..
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rebalanced ore gen
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added [mod] jade
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updated [mod] mobcontrol to official version mobcontrol-1.20.1-1.5.13
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reintegrated harvestable blocks via "needs" tag
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made sneaking a condition of the netherite tools area mining and editing their dim condition to include planet_b as it should be
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made traders fairer to the current economy and gave them eggs to sell, enabling earlier archaeology
mystical oak trees are way too common so will be adjusting this in a future release
oops, more fixes required plus a few changes:
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increased night to be consistent with day
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kfc now allowed in all dims
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doctor aimbot now heals as intended
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removed negatives from 22a, 23a and 24a to increase fun
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removed hostiles from planet_b
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replaced iron_ingot for stick in the saddle recipe
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add more annoyance to the iron pickaxe and a few other recipes (twine)
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prevent wood and stone hoes from harvesting hay bales
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remove wheat from village chest loot or replaced with bread
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made some ores less abundant
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made story root advancement trigger on tick
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made blast furnace more useful
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attempted to fix some integral broken recipes such as diamond_from_shards
just seen i made ore almost impossibly rare so will take some time to balance that better for 1.2.5
- changed loot_tables to make potato and carrot slightly rarer
- stretched night out so sleeping is more useful
- removed dispenser from horse pouch recipe to make it more readily accessible
- changed sonic recipe to require just a diamond shard instead of an entire diamond bc returns on the rifts arn't so important
- fixed igloo bed not only being not fancy but also not existing
- updated [mod] mobcontrol so iron golems can be built
- added rapture advancement to replace initial zombie doctor
- added villager apples to enable summoning
- reduced creeperChainReactionMaxDistance to 10
- villagers now confess as they should
only a few minor details i'd like to alter to this pack now that require mod updates, everything else should be good, though not as challenging as the pack was originally intended there is still plenty to keep interest. maybe i'll add a more challanging route-to-end at a later date.
something does need to now be done about the Battle Chicken for the overworld
i would like to add a particle effect (beam) and a drop (clothes) to the rapture event but this is a small and unimportant detail that no-one except for me will miss anyway :)
also wondering if i should even set planet b to have a day/night cycle or have it set to a particular time as intended... this will very likely be something that i change next
hotfix bc intended progression was impossible without coral fragments
- prevent interaction with plants unless with a hoe or shears (better for fighting in tall grass)
- grouped more recipes (cleaner recipes book)
- resolved test stick drop from rifts (now drops fragments as intended)
- removed miner zombies (couldn't prevent them dropping pickaxes)
maybe works this time
hopefully included kjs files without which the pack doesn't behave at all as intended an makes most of the additional changes below kinda pointless to mention
- added [mod] appleskin-fabric-mc1.20.1-2.5.1 (to see saturation)
- added [mod] BEB-Fabric-1.20.1-5.0.0 (for enchanted book variation)
- added [mod] BetterAdvancements-Fabric-1.20.1-0.4.2.25 (for seeing them better)
- added [mod] carryon-fabric-1.20.1-2.1.2.7 (for storage blocks like chests)
- added [mod] Controlling-fabric-1.20.1-12.0.2 (for better control navigation)
- added [mod] elytratrims-fabric-3.5.9+1.20.1 (seems like a good idea)
- added [mod] entity-view-distance-1.1.2+1.20 (was needed for hunting wabbits)
- added [mod] fadeless-1.0.1 (doesn't work for me but might for you)
- added [mod] FastItemFrames-v20.1.5-1.20.1-Fabric (seems sensible)
- added [mod] hideexperimentalwarning-1.20.1-1.2 (probably doesn't do anything)
- added [mod] igtips-fabric-1.1.1-RC1 (waiting for update to implement)
- added [mod] mobcontrol-1.20.1-1.5.11 (because "YouShallNotSpawn" didn't work)
- added [mod] no-telemetry-1.9.0 (makes sense)
- added [mod] NoChatReports-FABRIC-1.20.1-v2.2.2 (makes sense too)
- added [mod] Platform-fabric-1.20.1-1.2.10.1 (can't say why)
- added [mod] rabbit_behavior_fix-1.20.1-1.0.0 (helping them navigate blocks)
- added [mod] rottencreatures-fabric-1.20.1-1.1.0 (adds zombie variety and thing)
- added [mod] Searchables-fabric-1.20.1-1.0.3 (must've been a dependency)
- added [mod] structurify-fabric-1.0.21+mc1.20.1 (more stable than the datapack method)
- added [mod] youre-in-grave-danger-fabric-2.0.16 (because i feel like being nice)
- updated [mod] ait to ait-1.2.12-release+mc.1.20.1
- updated [mod] amble to amble-1.1.14.79-1.20.1-beta
- updated [mod] waterframes to waterframes-FABRIC-mc1.20.1-v2.1.21
- updated [mod] watermedia to watermedia-2.1.35
- removed [mod] Necronomicon-Fabric-1.6.0+1.20.1
- removed [mod] YouShallNotSpawn-fabric-1.20.x-2.0.2
also
- removed keep_inventory rule until such time that it doesn't conflict with keep_inventory power
- increased moss and decreased villagers in villages
- decreased other entities in the overworld
- stretched out the beginning progression a bit
- refactored whole progression so players now start in the overworld like what normal people do
- integrated food machine
- made rifts more useful for everyone
- added bowtie
- added several incredibly overpowered items
- cleaned up more advancements and rei
- fixed missing and broken text in various places
- corrected reigns to reins
- too many other things to list
things to be aware of this update that will hopefully be fixed next major update: instantiating iron golems and curing villager zombies will get you the advancement tho the actual golems and villagers will be instantly vaporised as is the way of mobcontrol-1-1.5.11
waiting for update to implement igtips-fabric to its fuller potential
somehow broke the nether portals
still no graves
hotfix for this version: remove "art_part:part", from the tick function
- changed tempad recipe
- changed most handcrafted trophy recipe advancements
- refactored beds
- hidden useless tempad items
- hidden hidden powers
- added recipe for ender pearls
- added recipe unlock for tempad
- added soul shards & gems
- added netherite shovel and pickaxe powers
- added reigns
- added tips alluding to the One recipe
- added tips alluding to portal activation
- added and integrated kubejs nether_star to prevent self destruct
- added recipe and advancement recipe for bundle
- added recipe and advancement recipe for saddle
- added copper_nuggets
- added wandering_trader_spawn_egg
- added ender chest on a stick
- added progression cartographer>ancient_city>trail_ruins>win
- added [mod] ActuallyHarvest
- added [mod] auto-run
- added [mod] bundle-backportish
- added [mod] configurabledespawntimer
- added [mod] data_trades-fabric
- added [mod] ender-compass
- added [mod] fabric-horsepouch
- added [mod] fixed-villager-trades
- added [mod] handcrafted
- added [mod] helpfulcommands (temporary)
- added [mod] horse-stats-vanilla
- added [mod] horseman
- added [mod] particleemitter
- added [mod] portalock
- added [mod] shinyhorses
- replaced [mod] xaeros_minimap with fairplay version
- move sonic recipe to be opened after tardis
- made coral fragments more inclusive
- made rdis block placement less inclusive
- replaced magnum torch block drops
- removed tardis structures gen
- removed power that didn't exist
- fixed redstone assembler recipe advancemnent (unlock)
- 'fixed' step height after morph helm
this version does not include tips on how to get to the nether or create the most powerful item, waiting on igtips



