- Added custom icon
- Added discord links
From this version onward this pack will no longer recieve any major updates
Check: Vanilla II: The Journey for more!
Armor: Expanded! (V7.0.0)
This Update adds various new armors that Enhance Different Aspects of the Player. Fitting for any playing style. Additionally there are now Ships for Better Ocean Travel and a [WIP] Guide Book.
Changelog
Main Features
- Assassin Armor: Low Armor, Increased Speed & Attack Damage
- Beserker Armor: Medium Armor, Increased Damage, Increased Knockback Resistance
- Wizard (Fire, Arcane & Frost) Armor: Low Armor, Increased Spell Damage, And Additonal Spell Casting Stats
- [WIP] Guide Book: Craftable using a Book & Cobblestone
- Ships that Allow for Faster & Better Water Travel
- Aternium Armor Tiers will Follow since it needs KubeJS (Not yet Available for Fabric)
Changes
- Jewelry having unvailable Spell Power Attributes
Fixed
- Unavailable Armor Generating Some Chests.
- Multiplayer Crashes
Reporting Bugs & Issues
You can report any Issues and Bugs here: https://github.com/EyeOfTheEagle/Vanilla-Expanded/issues
Forging & Weapons: Expanded (V6.0.0)
DO NOT FORGET TO BACKUP YOUR WORLDS BEFORE UPDATING!!
Changelog
Main Features
- New Weapon Types with Unique Dual-Wielding Combos.
- Unique Gems that Allow You to Craft Rings & Necklaces that Enhance Your Character even More!
- Item Reforging; Reforge your item to Make them Even More Powerful! Create a Blaze Infused Amethyst Shard and start Reforging!
- Forges that Will Give more Favorable Returns of Ores and some New Recipes.
- Rune Crafting Altar; Better Returns for Rune Crafting. Uses the Same Recipe as the Crafting Table.
Changes
- Removed Curses Obscufication.
- Re-added the Flute Item; it doesn't crash anymore.
- Sharpness, Bane of Arthropdes and Smite are now a Percentage to Scale Equally with all Weapon Types.
- Changed Terminite & Aeternium Recipes to Require a Forge.
- Remove End Stone Smelter.
- Removed Mod ID Tooltip for more Immersion.
- Increased Fog Density since you could see chunk borders.
- Changed Cold Eye Location from Igloo to Iceologer Cabin.
- Changelog Button will now go to the Modrinth Versions Page.
Fixed
- Loot Tables containing Removed Items; Lootr Broke it in the Last Update.
- Modrinth Modpack having "- Dev" behind the Modpack Name.
- Rogue Eye not Generating in Jungle Temples, will now be Guarenteed Loot in the Treasure Chest.
- Platinum Infused Hatchet Not having an Attack Animation.
Mod Changes
Added
- Data Trades
- Rogues & Warriors (RPG Series)
- Jewelry (RPG Series)
- Alloy Forgery
- TieredZ
- vanilla-expanded (Just a Mod to Add Custom Item(s))
Removed
- Sneaky Curses
Updated
- Amendments
- Farmer's Delight
- Sounds
- Wizards (RPG Series)
- Concurrent Chunk Management Engine
- Bookshelf
- Spell Engine
- Better Statistics Screen
- Every Compat (Wood Good)
- Fabric API
- Frozen Lib
- Nature's Compass
- Scribble
- Spell Power Attributes
- Sawmill
- Resourceful Config
- ModernFix
Reporting Bugs & Issues
You can report any Issues and Bugs here: https://github.com/EyeOfTheEagle/Vanilla-Expanded/issues
V5.0.1
some fixes, changes and small additions. Additionally Per-Player Loot Chests.
Fixed
- Missing Aeternium Fire Staff; A Better Texture will Follow
Changed
- Changed the Title to be without the "End: Expanded!"
- Replaced some audio mods with Dynamic Surroundings
- Removed ALL Wizard Robes; it felt very out of place and I might bring it back later but don't count on it.
- Increased Staff Damage to Compensate for the Removed Robes
Added
- Saddle Recipe
- Lootr, loot chests will now be Per-Player so everyone will be able to loot all chests.
- Service Bell Recipe
- New Camera Shake Effects
- New Visual & Audio Effects
- Shaders: Complementary Shaders - Reimagned
Magic: Expanded! (V5.0.0)
This update adds Spellcasting, mainly for late-game use. There are still some missing Aeternium items so that will be added in the next update. The rest of the change log will be in there.
Main Things to Know
- You can craft Wands and Staffs to cast spells in early/mid game
- In late game you can craft a Spell Binding Table to unlock more powerful spells.
- The name on Modrinth when downloading shows that it is a Dev version will be fixed in the next update.
Double Update! (V4.0.0)
DO NOT FORGET TO BACKUP YOUR WORLDS BEFORE UPDATING!!
This update tackles 2 major updates since I though they still were a bit small. The updates are Visuals: Expanded! and Multiplayer Expanded. Scroll down for more info.
Graves
This update also added graves but didn't fit in any of the categories so here is a small explanation.
When you die you will spawn a grave that can be right-clicked by anyone. It will store all of you XP and Items, but be careful if you die again when a grave is active you'll lose some XP points until nothing is left.
Visuals: Expanded!
This update adds various new visual enhancements (without shaders*) and new decorational blocks & items, it also adds Seasons making farming more dynamic. Check the changelog for more info.
*Shader are available but are not tested if they work correctly, so it is not recommended.
Main Features
- Seasons, now the enviorment will change while you play and crops will only grow normally during their fertile season(s). On their off seasons they will grow slower.
- Overhauled rain visuals.
- New Furniture Blocks.
- New Particle effects.
- New Decorational Blocks.
- New 'missing' Wood Variant Workstation Blocks.
- Gear Transmogfication, make your gear look like anything without changing its effects. When hit by a player the visual will get disabled for some time.
- Craftable Capes.
- New Beekeeper Structure.
- New Moobloom Flower Variants.
Multipalyer: Expanded!
This update adds various new Multiplayer Quality of Life Features.
Main Features
- Improved Chat.
- Chunk Claiming (use /openpac-claims).
- Parties for acces to the claimed chunks (use /openpac-parties).
- Disabled Chat Reporting where Possible.
Other Things
Changes
- Removed BetterEnd Furniture, replaced with Another Furniture.
- Renabled Fall Damage Negation with Boats.
- Disabled Natural Charged Creeper Spawns.
- Disabled Written Book Placing due to them not Rendering.
Fixes
- Some Issues & Crashes related to Entity Ticking.
- Removed Experimental Settings Warning when creating a new World.
- EMI Showing Dev and Unobtainable Items, again (it probally won't happen again).
Mod Changes
Added
- Quad
- PneumonoCore
- Chat Patches
- No Chat Reports
- Open Parties and Claims
- Better Ping Display
- Gravestones
- Bad Wither No Cookie - Reloaded
- Ambiance!
- Ambient Environment
- Paticular
- Camera Overhaul
- Explosive Enhancements
- Held Item Info
- ImmersiveThunder
- Item Borders
- Wakes
- Tiny Item Animations
- Particle Rain
- More Barrel Variants
- More Chest Variants
- More Crafting Table Variants
- More Composter Variants
- Another Furniture
- Armor Stand Overhaul
- Arts & Crafts
- Friends & Foes – Flowery Mooblooms
- Friends & Foes – Beekeeper Hut
- Serene Seasons
- Supplementaries Squared
- Transmog
- Craftable Capes
Updated
- Sawmill
- [EMF] Entiy Model Features
- Balm
- Better Clouds
- Bookshelf
- Crafting Tweaks
- CICADA
- Concurrent Chunk Management Enigne
- Elytra Trims
- Every Compat (Wood Good)
- FrozenLib
- Hearths
- Kiwi
- Music Delay Remover (Infinte Music)
- More Culling
- Not Enough Animations
- playerAnimator
- Puzzles Lib
- Sodium
Reporting Bugs & Issues
You can report any Issues and Bugs here: https://github.com/EyeOfTheEagle/Vanilla-Expanded/issues
End: Expanded! (V3.0.0)
DO NOT FORGET TO BACKUP YOUR WORLDS BEFORE UPDATING!!
This update overhauls the End dimension. It adds rituals, new biomes, structures and a new equipment tier. See the changelog for more information.
Changelog
Main Features
- New Aeternium Tool & Armor set. This is 1 tier above Netherite and is obtainable after defeating the Ender Dragon in the End.
- New End themed food sources.
- Infusion Rituals, these are a 'replacement' for the nerfed villagers. With these rituals you'll be able to create any enchanted book you want.
- More than 24 new End biomes.
- 6 new End mobs, both peacful and hostile.
- Overhauled End Cities.
- New End structures.
- End Stone Smeleter, a furnace that can smelt things more efficient than normal furnaces.
- Changed the way the Elytra is controlled to make it a more skillful item, and more fun if you're skilled enough ;).
Changes
- Enabled item model rendering in tooltips for all items.
- basicly disabled the Dungeons and Taverns' End Castle due to it having an End Portal and making BetterEnd's portal basicly useless.*
- Changed Main Menu & Load Screen.
- Removed Trapdoors from Double Doors mod.
- Changed fog rendering a bit.
Fixes
- Pause menu mods button being in a weird spot.
- Removed some unobtainable advancements.
Mod Changes
Added
- Sparse Structures
- Do a Barrel Roll
- Elytra Trims
- Elytra Trims Extensions
- BetterEnd
- Better End Cities for BetterEnd
- BetterEnd Crashed Ship Tweaks
- End's Delight
- BCLib
- World Weaver
- CICADA
Updated
- M.R.U
- Entity Model Features [EMF]
Quality of Life: Expanded! (V2.0.0)
DO NOT FORGET TO BACKUP YOUR WORLDS BEFORE UPDATING!!
This update added many QoL features and fixed a lot of bugs and inconsitencies. Check the changelog for a more detailed walkthrough.
Changelog
Changed
- Every Compat items now won't show the wood type mod origin
- Changed Rusty Bomb (Better Archaeology) recipe to use a Bomb (Supplementaries) & Water, since it also breaks blocks and Supplementaries' Bomb doesn't
- Removed Platinum from trim materials tag (due to missing textures & not being just cosmetic)
- Reduced all particle effects by 10%
- Removed some unnecesarry files (no gameplay difference)
- Removed Farmer's Delight's Rope in favor of Supplementaries Rope, remove farmer's delight rope from loot chests
- Dungeons and Taverns' Enchantments are now obtainable
- Left side of EMI will now show available crafts
Added
- Missing Effect & Enchantment Descriptions
- New Bomb (Supplementaries) recipe using a Rusty Bomb (Better Archaeology) and Iron Nuggets
- Bundle Recipe
- Bug Reporting Button
Fixed
- Missing Cutting Board (Farmer's Delight) recipes for new wood types
- Changelog Button still having a placeholder site
- Missing Dark Mode textures (EMI: Decomposing & Cutting, Imbuing Table, Chunk Loader, Fletching Table, Archaeology Table, Loom, Villager Fossil, Cannon, Echo Chest)
- Main Menu gettin messed up when the gui scale is changed
- Missing options.txt, this caused some issues with keybinds and other stuff
- Resourcepacks not being enabled on first load
- Dev & unavailable items still show up in EMI
- EMI deleting items when clicking on an item in EMI when holding an item
Mod Changes
Added
- Better Beacon Placement
- Cherished Worlds
- Better Statistics Screen
- Double Doors
- Magnum Torch
- Universal Bone Meal
- Echo Chest
- Equipment Compare
- Trowel
- Better Climbing
- Item Highlighter
- EMI Enchanting
- Autochef's Delight
- Resourceful Config
- Resource Pack Overrides
- Your Options Shall Be Respected (YOSBR)
- Easy Item List
- Sorted Enchantments
Removed
- Enhanced Tooltips (Resourcepack)
- Superflat World No Slimes
- NoFun DnT
Updated
- Every Compat (Wood Good)
- Presence Footsteps
- More Culling
- M.R.U
- Better Archeology
- Sound Physics Remastered
- TCDCommons API
- Sounds
- Concurrent Chunk Management Engine
Report Issues
You can report any bugs or issues here: https://github.com/EyeOfTheEagle/Vanilla-Expanded/issues
This is the first Beta version of the game, so there isn't a changelog.
Report Bugs: https://github.com/EyeOfTheEagle/Vanilla-Expanded/issues