Lowered mob armor overall to prevent things like 30 damage swords only dealing 3 damage to nether/end mobs, added a small amount of health to compensate
Removed bonus non-RelicEx stats being applied to RelicEx relics (it's a bit confusing and they don't transfer)
Minecells, and the nether are slightly easier
Added much higher dimension-based difficulty scaling for Archmagus and nerfed spellblade loot scaling on recommendation of spellblades dev.
Lowered base rate and bonus rolls rate, magic gear was overriding loot tables completely once a player started to accumulate luck
Phantoms Origin phase blacklist, makes hardstone (minecells) and mazestone/mazebrick (twilight forest) unphasable to phantoms
Fix attribute display for looted helmets with "dropped experience" bonus attribute
Nerfed robe crit enchants as they are suddenly much stronger than expected due to what was apparently a bug being fixed
Fixed Things gloves being inequippable in the offhand glove slot
Modded tool recipe support for farmer's delight cutting board recipes
Tagging mythic metals' carmot staff, conjuring's soul alloy scythe, and many weapons that are "axes" internally as weapons for TieredZ reforging, instead of tools
Made warthog shells slightly looting resistant
Made warthog shells require 4 shells per netherite scrap instead of 2
Strength no longer gives defensive stats
Constitution is now a better defensive stat
Dex is now more specifically a ranged stat
Int is now more specifically a magic stat
Nerfed magic stat boosts overall (they have more access to bonuses from other sources)
Luckiness/evasion nerfed
Crit damage and lifesteal relics nerfed
Immortal tier relics are less likely to be weak
Fixed some weapons with custom abilities being unusable
Fixed Menu Buttons
Fixed initial World Gen Lag
Config Changes
Updated all the Mods
AS ALWAYS MAKE SURE TO BACKUP YOUR WORLD BEFORE UPDATING