Compatibility
Minecraft: Java Edition
Platforms
Supported environments
75% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+Creators
Details
Something has gone wrong in this world, civilization has died, you and a few others are left to wander in a world filled with those who are no longer human. As time progress, survival depends on your ability to secure yourself food and water supply, find materials that can be turned into useful weaponry and tools, and build yourself a secure base to prevent yourself from being raided by the undead and perhaps some others who also survived.
Features
A progressive difficulty system through rising spawn rates and better zombie stats to consistently keep players on their toes as they acquire better gear and build bases.
Exploration is near mandatory, but should be exercised with significant caution, in order to ensure that everything has a place in the modpack and attaining them requires the player to explore and not just mine all day. Every item has a purpose and shouldn't be discarded without care.
A rebalanced arsenal from "Timeless and Classics: Zero" mod for better integration with a more hardcore survival experience, resource management and PvP. Full automatic firing of weapons is substantially discouraged and weapons are balanced according to how resource intensive they are.
If you're brave enough, venture to the Toxic Caves to search for radioactive but incredibly useful materials for crafting tools such as a pair of Night Vision Goggles.
Current State of the Modpack and Potential Changes
At the moment, Apocalypse is still very much in Beta as much of the content are placeholders, so the experience may either feel out of place or progression may involve less-than-expected exploration for a modpack that revolves around being kept on your toes.
Known Issues:
- Non-vanilla crops cannot be directly harvested (this is due to No Tree Punching, and a workaround would be to dig the dirt beneath them, or use a Hoe enchanted with Harvester). This wouldn't be fixed until the author of No Tree Punching resolves the issue.
- The issue also affects wild crops too, just dig the soil beneath them to forage.
- TaCZ Sniper Rifles have reload time and animation desync (This is because the reload time and animation cues are configured separately, and as far as animations are concerned, I'm not sure of what to do as I only know how to configure weapon stats).
- Performance issues, this is a byproduct of the incredibly intense zombie spawn rates. Even though I'll try to minimize the negative impact of the spawns, it's just a natural side effect as when coupled with other mods (such as Create and its add-ons), the performance will be taxing.
- Steel weapons from Spartan Weaponry has 1/3 of the durability of Steel tools from Create: Ironworks. (This is because Steel Weapons from Spartan Weaponry are based off of Steel from an older, different mod, as Ironworks is much more recent.)
Shoutouts
robin modpack by marolune, as robin serves as an incredible base for optimizing a large Forge modpack.
In Control by McJty. Without In Control, there wouldn't have been a zombie apocalypse modpack.
Timeless and Classics: Zero by Nekocrane. By default, TaCZ is more Call of Duty-esque in terms of gunplay, so I've changed the weapon stats significantly for better alignment with a hardcore experience.
MineTraps by XxRexRaptorxX. Keeps the zombies from tearing down your base.
Insurgents by S0lfur. Provides something similar to players to shoot at if you're in single player (0.4.4 and below only!).
Create by simibubi. No more Copper for bullets.
Tissou's Zombie Pack by Tissou. I finally got the permission, and now zombies will no longer be out of place.
CraftTweaker by jaredlll08. Can't be more hardcore and Netherless without CraftTweaker.