-
Fixed and improved elytra-speed (#263, #264) thanks to @PsychoHashMap
-
Improved Trident Dupe patch to work on everything that can be duped with the same mechanic
-
Improved anti-backdoor features (illegal-gamemode and illegal-permissions) and their strictness
-
Added back a more configurable version of command anti-spam
-
Fixed aef bytesize command not being usable
-
Fixed wither summoning at spawn not working (#261)
-
Fixed an error that would throw when LuckPerms and Citizens were installed alongside AEF (#265)
-
Improved memory footprint by using more lazy initialization
- Patch for the new TridentDupe, which is present in 1.13 up to 1.21.4
- Fix /aef bytesize command
- Patch for the new TridentDupe, which is present in 1.13 up to 1.21.4
- Fix /aef bytesize command
- Added Version support up until 1.21.4 (#247)
- Added patch for the 1.20.6-1.21 book dupe
- Added patch for a new exploit that allows sending huge messages, creating lag on some servers
- Fix functionality for some packet modules
- Fix AntiBedTrap not working properly (#244)
- Added ability to hook into luckperms to fix #237
- Reworked
preventsions.prevent-opped-players
to a more configurablepreventions.illegal-permissions
- Reworked
preventions.prevent-non-survival-players
to a more configurablereventions.illegal-gamemode
- Added more configurability to all
regional-activity
modules. You can now configure custom type limits per module - Reworked legacy module
disable-fish
into a more genericlag-preventions.disable-entity-spawns
for both plugin types. - Reworked all modules accessing chunks to check if a chunk is out of bounds to fix the "plugin is getting faraway chunk issue"
- Reworked
chunk-limits.exp-bottle-limit
intochunk-limits.projectile-limit
since its a projectile issue and could reappear - Improved functionality of all modules handling illegal items. (Fixes having to drop something multiple times until aef removed ALL illegal enchants. It now cleans it entirely on the first interaction if handling is set to ACTION or STRICT. Also fixes items getting stuck if players try to drop them with specific plugin settings.)
- Improved plugin enable logic and added more specific logging messages so users are more pushed into using the correct plugin jar
- Plugin now only saves default translations if the lang folder does not exist. This means you can delete language files you do not want without them reappearing on reload.
- Reworked config to always include the enable: true/false option for a module. This will cause warnings on config update but should be fine after a reload.
More fixed issues in this release: #248 #243
Reminder to always backup your configs before you update!
Changelog:
- Added 1.21.1 compatibility (#232)
- Made map-cursor-lag-patch work on 1.12.2
- Replaced low-tps-physics modules with regional-activity modules. Any sort of activity that has the potential to lag or kill the server when happening at high frequencies can now be individually managed and configured. The base concept for this was suggested by @xKumorio (3b3t.org): Any time an activity is happening for the first time, the plugin will check in a radius around it for more activity of the same kind. If it exceeds a certain count within the configured timeframe, all activity in that radius (region) will be cancelled.
The only catch: Config defaults are pretty rough and will most likely need individual adjustments. Tests with a variety of lagmachine designs were pretty promising though. I would very much recommend to check out the entire
lag-preventions.regional-activity
section. - Added a module against lag generated by forcing the server to send large ItemStacks. (Ex. fill chest with books, spam open chest). This is especially a problem with older game versions. Previous modules that were basically a worse attempt at fixing this issue have been removed in favor of this one. Basically works like an anti-spam that starts taking action once the player is exceeding a certain byte-size of requested data within a timeframe. Players will first be rate-limited and if they keep requesting data, locked out from requesting more for a configurable time.
- Replaced all deprecated NBT-API calls with the new ones. This makes AEF handling NBT more reliable.
- Added an illegal item module against illegal potion effects
- Added an illegal item module against illegal item attributes
- Fully reworked configurations for Crystal Aura, Anchor Aura and Bed Aura: You can now set place and break cooldowns per Hand on the Folia jar!
- Added a patch against MultiTask
- Rewrote the patch against SilentSwitch
- Improved the burrow patch slightly for more configurability
- Added a patch against PortalGodMode (#157)
- Improved compatibility with lower game versions by using reflections for TPS and MSPT. This also improved compatibility with unsupported older versions.
- Improved world height configuration and detection for Legacy users
- Fixed AEF being unable to detect player respawns on Folia
- Code optimizations and performance improvements
- Fixed a bug where elytra-speed would spontaneously detect higher speeds near new chunks
- Fixed Legacy jar not enabling on 1.19+
- Added setting for speed check period in ticks for elytra-speed
- Fixed a few rogue config options
- Improved speed of keep-stash-chunks-loaded
- Added misc module to re-create SPIGOT-5988, also known as auto-bed (Thanks to @xKumorio) This module lets you recreate a bug that allows players to tactically block their bed with a shulker to travel to spawn and back without using pearls or multiple accounts.
Download notes:
For Paper 1.20 - 1.21 and Folia, use the -Folia.jar For Paper 1.12.2 - 1.19.4, use the -Legacy.jar