Compatibility
Minecraft: Java Edition
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Details
AnimalWeights
Animals gain a hidden weight (0-8) based on how well they're kept. Weight scales the items and XP they drop when killed, so spacious, well-built farms out-produce crammed 1x1 cram boxes - and neglected animals get sick and stop breeding.
Based on the "Animal Weights" suggestion by u/Axoladdy on r/Minecraft: https://www.reddit.com/r/Minecraft/comments/1te0m69/
How weight works
Every few minutes each tracked animal is scored on four husbandry conditions:
| Condition | Met when... |
|---|---|
| Light | light level >= 14 where it stands |
| Water | a water source is within a few blocks |
| Grazing | it stands on grass or moss |
| Stretching | no other mob is crammed into its space |
The more conditions met, the higher the animal's target weight; its weight drifts toward that target over time. A crammed animal can't climb past weight 2, and one with no space, no light, and no water sinks to 0 - sick.
What weight does
- More drops & XP. A maxed weight-8 cow drops roughly +7 beef, +7 leather, +7 XP over vanilla. Drops trend up naturally near water and around villages.
- Sick animals (weight 0) can't breed and show a visible "unwell" cue.
Tracked animals
Cow, Mooshroom, Pig, Sheep, Chicken, Rabbit, and Goat - all configurable.
Commands & permissions
| Command | Permission | Default |
|---|---|---|
/aw check - weight + conditions of the animal you're looking at |
animalweights.check |
everyone |
/aw set <0-8> - set an animal's weight |
animalweights.admin |
op |
/aw reload - reload config |
animalweights.admin |
op |
/aw info - plugin info |
animalweights.admin |
op |
Configuration
Everything is tunable in config.yml (weight range, evaluation interval, each
condition's threshold/radius, drop & XP scaling, the sick effect, tracked-mob list),
then /aw reload.
Compatibility
Built for Paper/Spigot/Bukkit/Purpur 1.21.1+ (tested on 1.21.11, Java 21). Not Folia-safe.
Concept by u/Axoladdy. Plugin by BeansNToast.


