Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
π AuricNetwork β Zero-Proxy Network System
A free network? No proxy? No multiple worlds overloading the server's RAM? Yes, it's possible with AuricNetwork.
AuricNetwork lets you build a Minecraft server network without any proxy (BungeeCord, Velocity). It uses Paper's native Player#transfer (1.21+).
β οΈ Requirement: On each target server, set accepts-transfers=true in server.properties.
Core Features
- Direct server transfers β No single point of failure, lower latency.
- Graphical server selector β Fully configurable chest GUI with placeholders
%online_<server>%and%status_<server>%. - Rank-based welcome system β Title, subtitle, chat message, action bar, sound, fireworks and a damage-free lightning strike on join, all tied to numeric rank permissions.
- Configurable hotbar β Give players custom items on join with click actions (transfer, command, open menu, sound, message...) and protection against dropping, moving, picking up or swapping them.
- Named announcements β Broadcast a specific announcement on demand by its id, with per-id permissions and tab-completion.
- Maintenance mode β Take any server out of rotation; transfer attempts are rejected with a message instead of failing silently.
- Party system β Invite, accept, kick and disband; when the leader transfers servers, the whole party follows automatically.
- Rescue server (fallback) β On graceful shutdown, all players are auto-transferred to a configured rescue server, with an optional fallback list. Console shows how many were moved.
- Multi-lobby balancing β
/lobbypicks a server from a list, either at random or always the one with the fewest players. - Join & respawn spawns β Set teleport locations for join and respawn events.
- Live server status β Pulls real-time online players and online/offline/full status from
api.mcsrvstat.us. - Network placeholders β Works with or without PlaceholderAPI, exposing online counts, server status, queue position and party info as
%auricnetwork_*%/%an_*%.
Commands
/auricnetwork reloadβ Reload config. (auricnetwork.command.reload)/auricnetwork statusβ List every server's live status. (auricnetwork.command.status)/auricnetwork announce <id>β Broadcast a named announcement. (auricnetwork.command.announce or auricnetwork.command.announce.<id>)/auricnetwork menuβ Open server selector GUI. (auricnetwork.command.menu)/auricnetwork setjoinspawnβ Set join spawn at your location. (auricnetwork.command.setjoinspawn)/auricnetwork setrespawnspawnβ Set respawn spawn. (auricnetwork.command.setrespawnspawn)/server <name> [player]β Transfer to another server, or send another player. (auricnetwork.command.server / auricnetwork.command.server-others)/spawn [join|respawn]β Teleport to spawn. (auricnetwork.command.spawn)/lobbyor/hubβ Go to lobby (supports random or least-players balancing). (auricnetwork.command.lobby)/party <invite|accept|deny|leave|kick|list|disband>β Manage your party. (auricnetwork.command.party)
Every subcommand above also works directly under /auricnetwork (e.g. /auricnetwork server survival).
Permissions
auricnetwork.adminβ Parent node for every administrative permission: reload, announce, status, set spawns, server-others.auricnetwork.command.server/auricnetwork.command.server-othersβ Transfer yourself, or transfer other players.auricnetwork.command.menuβ Open the server selector GUI.auricnetwork.command.spawnβ Parent node forauricnetwork.command.spawn.joinandauricnetwork.command.spawn.respawn.auricnetwork.command.lobbyβ Use/lobby//hub.auricnetwork.command.partyβ Parent node forinvite,accept,deny,leave,kick,listanddisband, each with its own individual permission.auricnetwork.command.announceβ Broadcast any announcement, orauricnetwork.command.announce.<id>for a single one.auricnetwork.welcome.<number>β Unlocks the welcome rank with that exact numeric key in the config.auricnetwork.queue.<number>β Queue priority; any number works, the highest one wins.
Every command permission is split as granularly as possible, so you can remove access to one specific feature without affecting the rest.
π‘ You can use a database connected to each server to maintain, for example, ranges between servers.
π‘ Since a proxy is not being used, the plugins must be installed on all servers; they will not be transferred between them.

π My Socials (Spanish Content / Contenido en EspaΓ±ol)


