Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
Platforms
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Details
Licensed ARR
Published yesterday
🌟 AuricNetwork – Zero-Proxy Network System
A free network? No proxy? No multiple worlds overloading the server's RAM? Yes, it's possible with AuricNetwork.
AuricNetwork lets you build a Minecraft server network without any proxy (BungeeCord, Velocity). It uses Paper's native Player#transfer (1.21+).
⚠️ Requirement: On each target server, set accepts-transfers=true in server.properties.
Core Features
- Direct server transfers – No single point of failure, lower latency.
- Graphical server selector – Fully configurable chest GUI with placeholders
%online_<server>%and%status_<server>%. - Rescue server (fallback) – On graceful shutdown, all players are auto‑transferred to a configured rescue server. Console shows how many were moved.
- Multi‑lobby balancing –
/lobbyrandomly picks from a list of lobby servers. - Join & respawn spawns – Set teleport locations for join and respawn events.
- Live server status – Pulls real‑time online players and online/offline/full status from
api.mcsrvstat.us.
Commands
/auricnetwork reload– Reload config. (auricnetwork.admin)/auricnetwork menu– Open server selector GUI. (auricnetwork.menu)/auricnetwork setjoinspawn– Set join spawn at your location. (auricnetwork.admin)/auricnetwork setrespawnspawn– Set respawn spawn. (auricnetwork.admin)/server <name>– Transfer to another server. (auricnetwork.server)/spawn [join|respawn]– Teleport to spawn. (auricnetwork.spawn)/lobbyor/hub– Go to lobby (supports random balancing). (auricnetwork.lobby)
Permissions
auricnetwork.admin– Reload, set spawns, update notifications.auricnetwork.server– Use/server.auricnetwork.menu– Open GUI.auricnetwork.spawn– Use/spawn.auricnetwork.lobby– Use/lobby//hub.
💡 You can use a database connected to each server to maintain, for example, ranges between servers.
💡 Since a proxy is not being used, the plugins must be installed on all servers; they will not be transferred between them.

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