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Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 2 years ago
All versions
1.0
Release
AutoFreeze v1.02 years ago 55
Compatibility
Minecraft: Java Edition
1.21–1.21.4
Platforms
Bukkit
Paper
Spigot
Changes
自动冻结 1.0
基础功能
- 若服务器中无人自动暂停,玩家上线自动启动
- 可通过
settings.yml
更改“在日志中和控制台记录在线人数的时间间隔”与“监测玩家人数而冻结/解冻游戏的频率”
待改进处
- 未开发游戏内更改设置的功能
- 游戏内/freeze.settings是无用的
关于开发者
联系方式:
电子邮箱:ANTmmmmm@outlook.com QQ:1504596931
AutoFreeze 1.0
Basic Features
- Automatically pauses the server when no players are online and resumes when a player joins.
- You can modify the "interval for logging the number of online players in the console and logs" and the "frequency for monitoring player counts to freeze/unfreeze the game" through the
settings.ymlfile.
Areas for Improvement
- In-game settings modification functionality has not been developed yet.
- The in-game command
/freeze.settingsis currently non-functional.
About the Developer
Contact Information:
Email: ANTmmmmm@outlook.com
QQ: 1504596931
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:NoCMVxKh:bULfDtuW"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:NoCMVxKh:bULfDtuW"
}

