Compatibility
Minecraft: Java Edition
1.21.4
Platforms
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Details
BasedChallenges
BasedChallenges was created to provide a free, open-source Minecraft challenges plugin as an alternative to closed-source or paid ones.
Below you can find a list of which Challenges, Enhancements and Objectives we provide:
Challenge List
What's Missing?
After a random delay, an item will be removed from your inventory, and you must choose this exact missing item from a selection of decoys. If you choose the wrong item, you will fail the challenge.
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Health
This challenge will modify the health of all players. This means that players will be able to have more or less health.
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Chunk Clear
When you leave a chunk, it will be completely cleared of all blocks.
Chunk Time Limit
The time in chunks is limited, which means that you have to act quickly and leave the chunk before the time runs out.
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MLG
This challenge will require you to MLG after a specified amount of time.
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Structure Time Limit
The time in structures is limited, which means that you have to act quickly and leave the structure before the time runs out.
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Chunk Decay
After a specified amount of time, the chunk you are in will decay some of its blocks.
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Delayed Damage
Every damage taken by anybody will be cancelled and stored. After a certain time has passed, the damage will be applied to all players at once.
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Inventory Size
This challenge will modify the size of the inventory for all players. This means that players will be able to have more or less inventory space.
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Structure Random Effect
Everybody will receive a random effect once they enter a structure. The effect will stay the same for the structure, regardless of how many times they enter it.
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Random Crafting
This challenge will randomize the crafting results.
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Random Chest Loot
This challenge will randomize the loot you receive when opening a loot chest.
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Chunk Sync
This challenge will sync every action across all chunks. This means that if you place or break a block in one chunk, it will also be placed or broken in every other chunk.
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One Biome
This challenge will make the entire world one biome, which will be switched every specified amount of time.
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Chunk Drop
After a specified amount of time, the chunk you are in will drop by one block.
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No Regeneration
This challenge will disable regeneration. This means that you will have to beat the game without regenerating health, natural or (if also enabled) through other sources.
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Biome Time Limit
The time in biomes is limited, which means that you have to act quickly and leave the biome before the time runs out.
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Random Block Drops
This challenge will randomize the drops you receive when breaking a block.
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Snake
Everybody will leave a trail behind them. If you touch a trail, the challenge fails.
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Chunk Break
When you break a block in a chunk, every other block of the same type in the chunk will also break.
Rewind
This challenge allows you to create a checkpoint at any time, where you can rewind back to. Be careful, since it does not only rewind your position, but also the world. Rewind by crouching and switching to your offhand.
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Random Entity Drops
This challenge will randomize the drops you receive when killing a mob.
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Gravity
This challenge will modify the gravity for all players. This means that players will be able to jump higher or lower.
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No Villager Trading
This challenge will disable villager trading. This means that you will have to beat the game without trading with any villagers.
Sync
This challenge will sync actions between every player. This means that everybody needs to communicate and work together, or else you might do something which has consequences for everybody.
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Chunk Random Effect
Everybody will receive a random effect once they enter a chunk. The effect will stay the same for the chunk, regardless of how many times they enter it.
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Level Border
The experience level you have will determine the size of the border around you. Increase your level to increase your room to work with.
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Stack Size
This challenge will only allow you to stack a certain amount of items into one single slot at a time.
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Locked Entity
If you kill a entity, it will become locked. This means that you can't hit it again until you kill a specified amount of other entities.
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No Crafting
This challenge will disable crafting. This means that you will have to beat the game without creating any items.
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Traffic Light
After a while, the traffic light will switch to a different color. While the light is green, you will be able to move around. While the light is yellow, you should stop moving. If you move while the light is red, the challenge will fail.
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Biome Random Effect
Everybody will receive a random effect once they enter a biome. The effect will stay the same for the biome, regardless of how many times they enter it.
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Scale
This challenge will modify the scale of all players. This means that players will be able to grow or shrink.
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One Durability
Every tool will break after one single use.
Realistic
This challenge will make the game more realistic.
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The Floor is Lava
This challenge will make the floor turn into lava after a specified amount of time. You will have to avoid the lava to complete the challenge.
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Dripstone Rain
This challenge will make dripstone fall from the sky, which you will have to avoid, if you want to complete the challenge.
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Enhancement List
Pre-Game
This enhancement allows you to configure how the pre-game state behaves. The pre-game state is the state before the game has started.
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Timer
This enhancement will add a timer to the action bar. The timer will count the time which has passed, since the game has started. You can modify the timer by using <color:#cba6f7>/timer
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Vein Miner
This challenge will allow you to vein mine blocks. This means that when you break a block, all connected blocks of the same type will also break.
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Glow
Every specified entity will receive a glow effect, so you can easily see them, even through walls.
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No Fall
This enhancement will disable fall damage in the game. This means that players will not take any damage from falling.
Souping
This enhancement will allow you to soup in the game. Souping is the act of eating mushroom stew to heal yourself, even if your hunger bar is full.
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No Fire
This enhancement will disable fire damage in the game. This means that players will not take any damage from fire.
Announce
This enhancement will announce various events to every player.
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Backpack
This enhancement will add a backpack to each player. The backpack will allow each player to store items in it. You can access the backpack by using <color:#cba6f7>/backpack<color:#cdd6f4>, and reset it by using <color:#cba6f7>/backpack reset
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No PvP
This enhancement will disable PvP in the game. This means that players will not be able to damage each other.
Old Combat
This enhancement will revert the combat mechanics to the old ones, found in the game versions before 1.9.X.
Objective List
Every Advancement
This objective will require you to obtain every advancement in the game. The first player who obtains every advancement will complete the objective.
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Obtain Item
This objective will require you to obtain a specific item. The first player who obtains the specified item, will complete the objective.
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Death
This objective will require you to die as fast as possible. Once you die, you will complete the objective.
Kill Entity
This objective will require you to kill a specific entity, in order to complete it. The first player to kill the entity will complete the objective.
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First Steps
Download
- Download the BasedUtils and the BasedChallenges plugin from the Releases page.
Installation
- Move the downloaded Jar files (BasedUtils and BasedChallenges) into your server's plugins folder (
SERVER_NAME/plugins
). This is where the server loads plugins from.
Server Compatibility
- Ensure your server uses a compatible Java version and supports the required Minecraft version.
You can verify by checking the
Supported Paper Version
andSupported Java Version
on the Releases page for both plugins.
Usage
- Start your server and join it.
- Make sure that you either have the
basedchallenges.*
permission or are an operator. - Use the command
/basedinterface
to open the GUI and start selecting your content. - Use the command
/basedgame
to manage the game. - Use any other commands (found below), configure anything, and enjoy the plugin!
FAQ
Understanding Features
Commands
Command | Description | Permission |
---|---|---|
/basedinterface |
Opens the main interface. | basedchallenges.interface |
/basedgame |
Starts or stops the game. | basedchallenges.game |
/position |
Manage a set of saved positions. | basedchallenges.position |
/top |
Teleport to the top of the world. | basedchallenges.top |
/timer |
Start or stop the timer (needs the Timer Enhancement). | basedchallenges.timer |
/backpack |
Opens the backpack. Requires the Backpack Enhancement. | basedchallenges.backpack |
/world |
Teleport to a world. | basedchallenges.world |
/breload |
Reloads the plugin's configuration files. | basedchallenges.breload |
/reset |
Resets the world. | basedchallenges.reset |
/spawn |
Easily spawn some entities in the world. | basedchallenges.spawn |
What is the difference between Objectives, Challenges and Enhancements?
- Objectives: Objectives are the goal of the game. They are the one thing you need to complete to win the game. You don't need an objective to play any game, but they are useful to set yourself a goal you want to achieve.
- Challenges: Challenges are the main focus of the plugin. They provide fun twists on the main game and are not required to play the game.
- Enhancements: Enhancements are optional improvements to the game which can be enabled. They provide additional features or improvements to the game. They are not required to play the game.
Still unsure?
- If any part of the Plugin is unclear (even after trying it out), don't hesitate to contact us for assistance.
Purpose
- BasedChallenges was created to provide a free, open-source challenges plugin as an alternative to closed-source or paid ones.
Feature Requests
- When you have an idea for a new feature, feel free to submit a feature request, and we'll consider implementing it.
Bug Reports
- Encountered a bug? Report it by creating a bug report, and we'll address it promptly.