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Minecraft: Java Edition
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๐บ BeastHunt
The ultimate frantic PvP minigame where Hunters chase Beasts across your maps.
Tag enemies, survive the clock, or fight off the infection.
๐ Table of Contents
- โจ Features
- ๐ฎ Game Modes
- ๐ ๏ธ Setup & Installation
- ๐ Commands & Permissions
- โ๏ธ Configuration
- ๐ Pro Tips
โจ Features
| Feature | Description |
|---|---|
| โก 4 Game Modes | Capture, Kill, Timed, and the new Infection mode. |
| ๐ Multi-World | Fully automated lobby and arena rotation system. |
| ๐ Heartbeat FX | Dynamic sound system: Beasts hear faster heartbeats as Hunters get closer. |
| ๐น Custom Kits | Configurable loadouts (Swords, Bows, Potions) per role. |
| ๐ ๏ธ In-Game Editor | Visual wands (/bh tool) to set spawns and objectives easily. |
| ๐ Stats & Top | Track Wins/Kills and display a global Leaderboard. |
| ๐ Smart Spec | Late joiners get a Compass Menu to teleport to players instantly. |
๐ฎ Game Modes
๐ฉ 1. Capture Mode
Classic Tag with an objective.
- ๐ Beasts: Must touch the Objective Token (Floating Diamond) hidden in the map.
- โ๏ธ Hunters: Tag (hit) all Beasts before they reach the objective or time runs out.
- Mechanic: Beasts are frozen/eliminated upon being hit.
โ๏ธ 2. Kill Mode
Traditional PvP Combat.
- ๐ Beasts: Survive until the timer runs out. You can fight back!
- โ๏ธ Hunters: Kill all Beasts. You have infinite lives.
- Mechanic: Standard combat rules apply.
โณ 3. Timed Mode
Hide & Seek / Parkour Survival.
- ๐ Beasts: Run, hide, and parkour. Survive until the timer hits
00:00. - โ๏ธ Hunters: Catch all beasts before time is up.
- Mechanic: No objectives, pure movement and evasion.
๐ง 4. Infection Mode (NEW!)
One vs All. The swarm grows.
- The Goal: Starts with one Hunter. When a Beast is caught or killed, they become a Hunter.
- Win Condition: Hunters win if everyone is infected. Beasts win if at least one survives.
๐ ๏ธ Setup & Installation
- Download: Drop the
BeastHunt.jarinto yourpluginsfolder. - Worlds: Import your Lobby and Parkour worlds (ensure the folders are in the server root).
- Config: Add your world names to
config.yml. - Setup Spawns (In-Game):
1. Teleport:
/bh tp <worldname>2. Spawn Tool:
/bh tool spawns
- Left Click: Cycle spawn (Gold = Beast / Emerald = Hunter).
- Right Click: Remove spawn.
3. Objective Tool:
/bh tool objective
- Left Click: Set Objective Token.
- Right Click: Remove it.
4. Save: Just type
/bh stopor leave.
๐ Commands & Permissions
| Command | Arguments | Permission | Description |
|---|---|---|---|
/bh capture |
[num] [t:sec] |
beasthunt.use |
Start Capture match. |
/bh kill |
[num] [t:sec] |
beasthunt.use |
Start Kill match. |
/bh infection |
[num] [t:sec] |
beasthunt.use |
Start Infection match. |
/bh countdown |
[seconds] |
beasthunt.use |
Start Timed match. |
/bh stop |
- | beasthunt.stop |
Force stop game. |
/bh tool |
<mode> |
beasthunt.tool |
Get editor wands. |
/bh teleport |
<world> |
beasthunt.teleport |
Admin TP to maps. |
/bh stats |
- | beasthunt.stats |
View personal stats. |
/bh top |
- | beasthunt.stats |
View Leaderboard. |
๐ก Tip: Use
t:120to force a match to last exactly 120 seconds. Example:/bh infection t:60
โ๏ธ Configuration
๐ Click to view full config.yml
# Define your maps here
parkour-worlds:
- world: "map_forest"
weight: 10
# Customize the equipment for Kill/Infection modes
kits:
hunter:
- "DIAMOND_SWORD"
- "BOW"
- "ARROW:10"
beast:
- "IRON_SWORD"
- "SPEED_POTION"
# Visuals & UI
scoreboard:
enabled: true
lines:
show-mode: true
show-time: true
# Immersion settings
heartbeat:
enabled: true
max-distance: 20 # Distance blocks to start hearing the beat
# Nametags (Above Head)
nametags:
hunter-prefix: "&a&lHUNTER &a"
beast-prefix: "&c&lBEAST &c"
๐ Pro Tips for Admins
โ TAB / Velocity Users If you use a TAB plugin and don't see the "HUNTER/BEAST" nametags, go to your TAB
config.ymland add your game worlds to the disable-features-in-worlds list (specifically for nametags/teams).
๐ก๏ธ Void Respawn Hunters have infinite lives! If they fall into the void, the plugin automatically teleports them to a safe Hunter spawn point to keep the action going.
๐ Lobby Parkour Since players are in adventure mode with no hunger in the lobby, we recommend building a small parkour course to keep them entertained while waiting!
โ๏ธ License
This project is licensed under the MIT License.


