BetterHud 1.11.1
Notice
- This is a not 1.11 but 1.11.1 because I have a mistake in api version.
- Be sure to replace your shader folder.
Add
- Tested in Paper hard-fork.
- 'min' and 'max' function.
animations:
duration: 100
x-equation: 0
y-equation: 12 + 1.25 * (min(64 * sin(t / 100 * pi), 20))
opacity-equation: 7 * sin(t / 100 * pi)
type: play_once
- Lazy listener
entity_health_white:
type: listener
split-type: left
split: 25
file: "entity/white.png"
setting:
listener:
class: entity_health
lazy: true #Sets lazy to true
delay: 10 #Value can be applied when delay is over.
initial-value: 1 #initial value.
expiring-second: 10 #Clean player map time.
- Provide more detailed example HUD.
- Constraint 'pack-type: none' in auto merge.
- 'tick' configuration in layout, HUD, popup, compass (for supporting user-optimization)
- Add these placeholders
### Stanard ###
last_health
entity_last_health
last_health_percentage
entity_last_health_percentage
### MMOItems ###
mmoitems_total_amount[type,name]
Fix
- Text identifier fix.
- Pack bug fix.
- Self-host fix.
- Shaders bug fix.
- Invalid exp progress fix. (Fabric)
Change
- Adventure 4.18.0
- BetterCommand 1.4.1
- Repack Fabric API