Biomentry v0.3
📢 PATCH NOTE – Biomentry v0.3
🌱 Update "Sappling"
Welcome to Biomentry’s first major milestone update since 1 month!.
✨ Features
1️⃣ Advanced Condition System
The highlight of this update: a brand-new conditions.yml file (now in English by default), unlocking extremely powerful rule creation.
- Custom Triggers → trigger events when entering a biome.
- Logic Gates → combine
and,or,notfor complex rules (ex: if the player has X AND does not have Y...). - New Conditions:
- Permission checks
- Player health
- World time
- Worn armor pieces
- Active potion effects
- New Actions:
RUN_COMMAND→ Execute commandsAPPLY_EFFECT→ Apply potion effectsADD_PERMISSION→ Grant temporary permissions via LuckPermsHEAL→ Restore healthGIVE_SATURATION→ Provide saturation
2️⃣ Custom Biome Support (Mods & Datapacks)
Biomentry now supports every biome – vanilla, modded, or datapack-based.
- Works seamlessly with mods like Terralith, Biomes O’ Plenty, and others.
- Full compatibility with datapack-generated biomes.
- Simply use the full biome ID (example:
terralith:skylands) in your configs.
➡ This makes it possible to link conditions, ambient sounds, and triggers to any biome your server can generate — no restrictions (there is a exemple config with a cliff-tree datapack biome).
🔧 Improvements & Changes
- Ambient Sound → New System to play sound not just when you enter in the biome but when you stay in
(camels in deserts, parrots in jungles, frogs in swamps, icy winds in mountains, etc...). - Improved Cave Detection → new trigger
in_cave: true/falseto differentiate surface vs underground and improve the detection conditions. - Boss Bar Stability → notifications and boss bars are more reliable and stable.
- Multi-language Preparation → template files included for German (
de.yml), Russian (ru.yml), Spanish (es.yml), will work for the next update.
🐛 Bug Fixes
- Biome Detection Fix → specific cave biomes (
deep_dark,lush_caves) are now correctly detected. - Trigger Logic Fix → reworked to be more intuitive and reliable, especially for cave-related conditions.
🗒️ Admin Notes
- A new
conditions.ymlwill be generated → explore it carefully, it unlocks the full potential of Biomentry. - For generic cave rules, do not use biome IDs → just use
in_cave: true. - Always use full biome IDs for modded/datapack biomes in both
biomes.ymlandconditions.yml.
Changelog 0.3-SEED-2
🌱 Biomentry v0.3-SEED-2 – Changelog
This update introduces new biome title display options, improved compatibility, and several important bug fixes.
✨ New Features
-
Boss Bar Display for Biomes
Titles can now be displayed using a Boss Bar at the top of the screen.- Configure
colorandstyleinbiomes.ymlper biome. - Supported Boss Bar colors:
BLUE,GREEN,PINK,PURPLE,RED,WHITE,YELLOW - Supported styles:
SOLID,SEGMENTED_6,SEGMENTED_10,SEGMENTED_12,SEGMENTED_20
- Configure
-
New Title Animation:
slide
A newslideanimation type has been added for biome titles, enabling a smooth sliding effect.- Set
animationType: slideundertitleInfoinconfig.yml
- Set
🛠 Improvements
-
Commented
biomes.ymlFile
Thebiomes.ymlfile is now fully documented with comments explaining each parameter:title,subtitle,display,sound,separator,commands,particle, andbossBar- Easier customization and better understanding of available features.
-
Default Biomes Expanded
The config now includes default entries for all known Minecraft biomes up to version 1.21.7 -
Minecraft 1.21.x Support
Official compatibility with Minecraft 1.21.x (tested on 1.21.7).- Maven dependencies and
plugin.ymlhave been updated accordingly.
- Maven dependencies and
🐛 Bug Fixes
- Fixed an issue where Boss Bar properties were not properly loaded by
ConfigManager. - Fixed a missing import in
BiomeListener.java. - Fixed the animation dispatch logic in
TitleAnimation.javato correctly handle all animation types.
🔔 Next Step:
Biomentry v0.3-SAPPLING will focus on contextual conditions, cooldowns, and dynamic title behavior based on weather and time of day.
Changelog 0.3-SEED-1
🌿 Improvements & Configuration Refactor
🛠️ Complete Configuration Overhaul
📁 File Separation
-
🔄 The biome configuration has been reorganized:
-
🎵 Sounds, display types (e.g., title, action bar), and visual effects are now handled directly in the language files:
📄 fr.yml/en.yml→ manage both translatable texts and immersive effects.
-
📜 A new file
biomes.ymlhas been introduced to manage:- ⚡ Commands to be executed per biome
- ✨ Per-biome behavior settings
-
🌌 Command Management by Biome
-
💥 Each biome can now trigger one or more custom commands when the player enters or interacts with it, such as:
/title %player% title Welcome to the Jungle/playsound minecraft:ambient.cave %player%/effect give %player% minecraft:speed 5 1 true
-
🧩 Supports dynamic placeholders (
%player%,%biome%, etc.)
🧹 Simplified config.yml
-
The
config.ymlfile now contains only global settings:- 🌐 General plugin behavior
- ⚙️ Global toggles and performance options
- 🔧 Default values and fallback settings
🌍 Streamlined Language Files
-
fr.yml/en.ymlnow handle:- 🏷️ Titles and subtitles
- 🎶 Sound types (ambience, effects)
- 🖼️ Display modes (e.g.,
TITLE,ACTION_BAR,SUBTITLE) - ✨ List of visual effects (e.g.,
GLOWING,NIGHT_VISION)
-
💡 This allows a cleaner, unified immersive experience across multiple languages.
💻 Refactored Core Classes
-
🧠 The
ConfigManager.javaandLanguageManager.javaclasses have been fully refactored to:- 🧩 Support modular and dynamic configuration loading
- 🧽 Clearly separate config logic from multilingual handling
- 🔄 Improve future maintainability and scalability
🧮 New Versioning Convention
🏷️ Format: MAJOR-Phase.Build
-
Example:
0.3-Seed.20.3→ Main plugin versionSeed🌱 → Current development phase (alpha / pre-beta)2→ Second build in the "Seed" phase
🧭 This format gives a clear view of the plugin’s development stage and iteration.
This also not the final version of the 0.3, pls wait for it, this version will have more features, if you have suggestion for the future version or got a problem, go to the discord server
Changelog Beta 0.2
🧭 Biomentry v0.2.0 — Performance Improvements & New Features
This update introduces significant optimizations and new features to deliver a smoother, more customizable experience with enhanced plugin integration. (it's a softdependance, not absolutly needed to make the plugin works)
✨ New Features
🔌 PlaceholderAPI Integration
Biomentry is now fully compatible with PlaceholderAPI, allowing you to display dynamic biome-related data in other compatible plugins.
Available placeholders:
%biomentry_biome%→ Displays the player’s current effective biome (including cave detection).%biomentry_biome_raw%→ Displays the raw Minecraft biome name the player is currently in.%biomentry_is_in_cave%→ Returnstrueif the player is detected inside a cave,falseotherwise.%biomentry_notifications%→ Returnsenabledordisableddepending on whether the player has biome notifications turned on.
🌍 World Blacklist
You can now disable Biomentry in specific worlds by adding them to a blacklist in the configuration file.
⚙️ Optimizations & Improvements
-
Optimized Cave Detection
The cave detection system has been redesigned with throttling to reduce server load and improve overall performance. -
Faster Config and Language Loading
Configuration and language file handlers have been optimized to minimize disk I/O, resulting in faster plugin startup. -
Preprocessed Color Management
Color codes and gradients are now processed once during configuration loading, eliminating redundant calculations and improving responsiveness. -
Cleaner, Maintainable Code
Magic numbers have been replaced with named constants for better readability and easier maintenance.



