Compatibility
Minecraft: Java Edition
1.21â1.21.8
1.20.x
Platforms
Creators
Details
Licensed Apache-2.0
Published 6 months ago
Updated 4 months ago
Changelog
Biomentry v0.3
đ˘ PATCH NOTE â Biomentry v0.3
đą Update "Sappling"
Welcome to Biomentryâs first major milestone update since 1 month!.
⨠Features
1ď¸âŁ Advanced Condition System
The highlight of this update: a brand-new conditions.yml file (now in English by default), unlocking extremely powerful rule creation.
- Custom Triggers â trigger events when entering a biome.
- Logic Gates â combine
and,or,notfor complex rules (ex: if the player has X AND does not have Y...). - New Conditions:
- Permission checks
- Player health
- World time
- Worn armor pieces
- Active potion effects
- New Actions:
RUN_COMMANDâ Execute commandsAPPLY_EFFECTâ Apply potion effectsADD_PERMISSIONâ Grant temporary permissions via LuckPermsHEALâ Restore healthGIVE_SATURATIONâ Provide saturation
2ď¸âŁ Custom Biome Support (Mods & Datapacks)
Biomentry now supports every biome â vanilla, modded, or datapack-based.
- Works seamlessly with mods like Terralith, Biomes Oâ Plenty, and others.
- Full compatibility with datapack-generated biomes.
- Simply use the full biome ID (example:
terralith:skylands) in your configs.
⥠This makes it possible to link conditions, ambient sounds, and triggers to any biome your server can generate â no restrictions (there is a exemple config with a cliff-tree datapack biome).
đ§ Improvements & Changes
- Ambient Sound â New System to play sound not just when you enter in the biome but when you stay in
(camels in deserts, parrots in jungles, frogs in swamps, icy winds in mountains, etc...). - Improved Cave Detection â new trigger
in_cave: true/falseto differentiate surface vs underground and improve the detection conditions. - Boss Bar Stability â notifications and boss bars are more reliable and stable.
- Multi-language Preparation â template files included for German (
de.yml), Russian (ru.yml), Spanish (es.yml), will work for the next update.
đ Bug Fixes
- Biome Detection Fix â specific cave biomes (
deep_dark,lush_caves) are now correctly detected. - Trigger Logic Fix â reworked to be more intuitive and reliable, especially for cave-related conditions.
đď¸ Admin Notes
- A new
conditions.ymlwill be generated â explore it carefully, it unlocks the full potential of Biomentry. - For generic cave rules, do not use biome IDs â just use
in_cave: true. - Always use full biome IDs for modded/datapack biomes in both
biomes.ymlandconditions.yml.
Files
Metadata
Release channel
BetaVersion number
0.3-SaplingLoaders
Game versions
1.20â1.21.8Downloads
159Publication date
August 20, 2025 at 7:16 PMPublisher

Lye
Member


