Compatibility
Minecraft: Java Edition
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Details
Blood Moon...
Blood Moon is a plugin that adds periodic "Blood Moons", that can either be triggered manually, or randomly every full Moon (the odds of this can be configured).
During a Blood Moon, all zombies that spawn will gain a set of gear (which you configure)

Commands:
/setequipement
- Opens the GUI to configure the gear that zombies will have during a blood moon
(This command requires the operator permission)
/trigger <world>
- Forces a blood moon in the specified world (if no world is specified the user's current world is used)
(Requires the bloodmoon.trigger permission)
/reload-bloodmoon
- Reloads the plugin
(Requires the bloodmoon.reload permission)
config.yml
This is the default config.yml for the plugin
#A percentage chance, without the % symbol
bloodmoon-chance: 50.0
#I recommend you leave this as true...
do-bloodmoons: true
#Allow players to sleep during a blood moon
allow-sleep: false
messages:
blood-moon-chat-message: '§4As the blood moon rises the countless monsters band together, you encounter mobs with stronger gear...§4'
blood-moon-title-message: '§cThe Blood Moon Rises Once Again!§c'
blood-moon-subtitle-message: '§4Mobs you find will have stronger armour§4'
# This is the message that the player gets when they attempt to enter a bed during a blood moon if allow-sleep is false
bloodmoon-bedenter: '§4§lYou can not enter the bed during a blood moon... Good luck§l§4'
# The worlds you don't want blood moons to occur in. Added in version 1.5
disabled-worlds:
- example
data.json
The plugin uses a data.json file located in the /plugins/BloodMoon directory (next to the config.yml file), direct modification of this file is discouraged, instead it is recommended to use the /setequipement <zombie_slot> command. Please note that attributes such as the item name and trims are not saved at this moment in time (although this is subject to change) *Please note that a server restart may be required when using the /setequipement command for the changes to take effect...
Contact me!
If you wish to contact me for either a bug report, or feature request, you can do so via my Github issues page.



