BlueMap Marker Manager
BlueMap supports a variety of marker setups by default, but it requires some work from editing configs and reading docs to understand what is actually required. Who likes reading... The Marker Manager takes this task completely off your hands and lets each player create their own markers!
NEW
Click on the spoiler below to see all new additions and changes in updates
Important new features - History
1.6.0GLOBAL - BMM can now be localized into your language! By default english is selected and english + german is available. You can create your own translations by coping an existing one.
1.4.2
GLOBAL -> BMM checks for a new update on each startup! Don't miss any new updates :)
1.4.1
GLOBAL -> Images on marker creation will be centered (anchor) to smooth up map zooming.
1.4.0
FABRIC -> Commands no longer uses permission levels. Thanks to "は月 勝利と#0208" all new fabric builds now use the same permission strings you can use in permission mods like LuckPerms. Please check your configuration before updating on production servers!
PAPER -> Paper & Paper Legacy got merged together. All new Paper builds support all paper versions that includes the Adventure API (1.18+). Therefore, some command behavior may changed due to a new command API
Creating Markers / Marker-Sets
Command | Permission | Short Description |
---|---|---|
/bmarker | bmarker.command.main |
Main permission to access the command |
/bmarker create | bmarker.command.create |
Start a new marker setup to create a new custom marker inside a set |
/bmarker edit | bmarker.command.edit |
Start a copied marker setup with selected marker values |
/bmarker delete | bmarker.command.delete |
Delete a custom marker from any set |
/bmarker set-create | bmarker.command.set-create |
Start a new marker-set setup. Every marker needs to be inside a set |
/bmarker set-delete | bmarker.command.set-delete |
Delete a whole set with all markers inside |
/bmarker migrate | bmarker.command.migrate |
Migrate BlueMap markers to BMM |
/bmarker language | bmarker.command.language |
Change the language of BMM |
/bplayer hide/show | bmarker.command.visibility |
Toggle the visibility of player markers |
Creating a new marker or marker-set will start a interactive setup menu to define your favorite values. Every marker type has unique arguments to define with different displays. Hover over each argument to see what it does and how it modifies the output. All input types trying to help you what kind of value is needed and auto complete it if that is possible to make it as easy as possible for all players.
To edit a marker just build a new marker with the same marker-id. Type /bmarker edit
to copy all values into your builder setup.
Support
Simply hop on the BlueMap Discord and ask in #3rd-party-support :)
Note, this is a 3rd party extension and not official by BlueMap in any way!
If you have issues with entering colors, please use a generator instead of trying to enter the RGB values for your self. There are some hidden rules that has to be followed, otherwise the system will just pick an other color.
TODO - Maybe coming soon™
-
Adding a way to edit markers and marker-sets after build/creating themAdded -
Adding a marker type that supports iframes (like embed youtube videos, tweets, ...)
-
Ideas for new markers? Just ping me in BlueMap Discord (@Miraculixx)