What's changed
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Revamped the entirety of the plugin's structure so maintenance and further development is MUCH easier
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Added tab autocompletions, which although crude, help a lot.
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Made it so name parameters in commands are no longer case sensitive
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Added support for the Placeholder API with "bounty_rewardcount"
What's Changed
- Changed the way serialization is done within the program.
- Added support for 1.20.5 and onwards.
WARNING
I had to change the way bounties are saved and loaded with this new version. This means that if you're updating the plugin from a lower version, just throwing it in may completely corrupt your bounties or it may not even allow the plugin to work.
If you are updating the plugin please proceed as follows:
1- Put your server into maintenance, disallowing any players from joining. This will save you a lot of hassle!
2- Copy every player's bounties into a container, like a shulkerbox or similar. You can do this extremely easily by renaming the bounty file to the UUID of a moderator and killing them, then storing the items. /reload works!
3- Update the plugin to the newest version.
5- Use /bounty raise to reinstate the bounties of every player.
I am truly sorry for this inconvenience, but this was unfortunately needed due to the new NBT changes.
Bounty Seekers v1.3.0
Versions Included in the ZIP: 1.7.x - 1.20.x
Bug Fixes
- Fixed a few issues with the code and refactored it around
- Changed the location of the messages.yml file, and added a lot more customisation to the messages
- Added the config.yml file for posterior gameplay configs
- Added the truly-silent-raises config, allowing the silentraise to not alert anyone in chat
Notes
- In 1.7.10, there's a known bug where GUI cancellations might cause an internal server error.