Updated plugin page for 2.0 version, the old 1.3.6 was archived on github under the name castle-siege-legacy Castle Siege 2.0 brings:
- Multi-Arena System
- Configurable guis, kits, messages, menus, abilities, kill effects, scoreboards etc...
- Gradient scoreboard support
- Placeholder API integration
- New MAP Regeneration system using FAWE and Regenerato
BossBar Configuration Update
A new configuration option has been added based on community feedback from our Discord server. To enable or disable the King Health BossBar, simply add the following line to your config.yml after updating:
## King Health BossBar true/false
bossbar-enabled: true
Multi-Arena Update (Work in Progress)
The Multi-Arena feature is currently in development! A Beta version will be released on our Discord server in approximately one week for testing and bug tracking. The final release is expected within the next 15 days.
If you’d like to participate in the beta testing phase, join our Discord server to gain early access and help refine the update!
New Map Regeneration System
- When you first start the game system saves all original locations of OAK FENCES
- Changed command /cs setmobspawn to /cs setkingspawn
- Just IN Case you have edited fences around map before the game STARTED you need to save fence locations
- /cs save
NEXT UPDATE IN FEBRUARY EXPECT BIG THINGS SUCH AS Configurations(Configure Abilities,Kits) MultiArena Support BossBar Support Placeholder API Support Every message will be configurable!
ANNOUNCEMENT I'm working on a multi-arena system for the future update(after January)! Before that, I'll be making kits and custom items fully configurable(next update) to give you more flexibility. Stay tuned! CHANGELOG:
- Fixed Throwable Axe Collision
- Fixed Autostart timer reset on player join if countdown alreday began
- Fixed Throwable TnT, now you can't throw it in Game End STATE
- Added mainColor and secondColor support for /stats