Civilizations999 1.0.8 Group Assignment Update
on Nov 18, 2025New Features
- Automatic Group Assignment: Players are now automatically added to a group if their chosen origin matches the origin of an existing group. This ensures that players with specific origins are seamlessly integrated into their respective communities upon joining or selecting an origin.
- Origin-based Respawn: Players with an assigned origin group will now respawn at their group's designated spawn point upon death, providing a more immersive and consistent experience.
Civilizations999 1.0.7
on Oct 31, 2025- Fixed Minors Bugs
Civilizations999 1.0.6
on Oct 30, 2025- Fixed Bug Where If Origins999 Was Not Also In The Plugins Folder Civilizations999 Would Disable
- Fixed Bug Where /group Commands Weren't Working
Civilizations999 1.0.5
on Oct 28, 2025- Added /group <name> <origin_name> To group all players with a certain origin together
- Fixed bug where it wasn't integrating with Origins999 plugin properly
- Added /group <name> setspawn To set the location of where people would be teleported when they join or die for the first time as that origin
Civilizations999 1.0.4 The Origins Support Update
on Oct 23, 2025- Added
/groupCommand:- Introduced a new command
/group <name> <origin_name>to create player groups based on their assigned origin. - Groups are distinct from civilizations and do not possess hierarchical or other civilization-specific features.
- Introduced a new command
- Persistent Group Storage:
- Implemented automatic and persistent storage of groups in a new
groups.ymlfile.
- Implemented automatic and persistent storage of groups in a new
- Configurable Friendly Fire for Groups:
- Added a
groups.friendly-fireoption toconfig.yml, allowing server administrators to configure whether players within the same group can inflict damage upon each other.
- Added a
- Origin Tab Completion:
- Integrated tab completion for the
/groupcommand, providing suggestions for available origin names. - Supports various origin name formats (e.g., "Spider", "spider", "Elder_Guardian", "elderguardian").
- Integrated tab completion for the
Civilizations999 1.0.3 The Taxes Update
on Oct 7, 2025New Features: Civilization Economy
The plugin has been updated with a comprehensive economy system that integrates directly with Vault. For these features to work, the Vault plugin must be installed on your server.
1. Civilization Bank
- Each civilization now has its own bank to store funds.
- Bank balances are saved automatically and persist across server restarts.
- New Commands:
/civ bank balance: Allows any member to check their civilization's bank balance./civ bank deposit <amount>: Allows any member to deposit money from their personal player account into the civilization's bank./civ bank withdraw <amount>: Allows the civilization's leader to withdraw funds from the bank and transfer them to their personal player account.
2. Automatic Land Upkeep
- A new automated upkeep system has been introduced to add an economic challenge to owning land.
- At a configurable time interval, the plugin will automatically deduct a certain amount of money from the civilization's bank for each chunk of land it owns.
- Failure to Pay: If a civilization does not have enough money in its bank to pay the upkeep cost, all of its claimed land will be automatically unclaimed. The civilization's leader will be notified when this happens.
3. New Configuration Options
A new economy section has been added to the config.yml file, allowing for full customization of the new features:
economy:
enabled: true # Master switch for all economy features (requires Vault)
starting-balance: 0.0 # The amount of money a new civilization starts with
upkeep:
enabled: true # Set to false to disable the land upkeep system
cost-per-chunk: 100.0 # The cost per chunk for each upkeep cycle
interval-hours: 24 # How often (in hours) the upkeep cost is charged
4. New Permissions
To control access to the new bank commands, the following permissions have been added:
civilizations.bank.balance: Allows viewing the civilization's bank balance. (Default:true)civilizations.bank.deposit: Allows depositing money into the civilization's bank. (Default:true)civilizations.bank.withdraw: Allows withdrawing money from the civilization's bank. (Default:op, but hard-coded for leader only)
Project-Level Changes
- The project has been updated to include the Vault API as a soft dependency. The plugin will continue to function without Vault, but all economy features will be disabled.
Civilizations999 1.0.2
on Sep 6, 2025Updates and Improvements Command Handling Replaced onPlayerInteract with InventoryClickEvent for GUI interaction to fix GUI bugs. Added /civ claim and /civ unclaim commands for chunk claiming system. Added /civ ally <civilization> and /civ unally <civilization> commands for alliances. Added /civ chat command to toggle civilization chat visibility. Added /civ kick command with leader-only permission. Added /civ rename command with leader-only permission. Added /civ disband command with leader-only permission. Added /civ config reload command for configuration reload. Improved command permission checks and usage messages. Civilization Management Added member ranks: Leader and Member. Leader promotion and reassignment logic when leader leaves or is removed. Enforced max members per civilization. Updated player-civilization mappings on rename and disband. Added persistent storage of leader UUID. Added member list and leader display in GUI. Added alliance lists and invites stored persistently. Chunk Claiming Implemented chunk claiming per civilization with limit: 1 chunk per member. Prevented claiming chunks already claimed by other civilizations. Added unclaiming chunks. Stored claimed chunks persistently in config. Alliances and Diplomacy Implemented alliance invite system requiring mutual acceptance. Stored alliances and alliance invites persistently. Added commands to send and remove alliances. Alliance GUI accessible from civilization GUI (partial). Prevented friendly fire between allied civilizations. Friendly Fire Prevention Added event handler to prevent damage between members of the same civilization. Added event handler to prevent damage between allied civilizations. Sent messages to players when friendly fire is prevented. Configuration Improved configuration loading and saving for all new data structures. Added default spawn location configuration. Added max members per civilization configurable. Added saving/loading of claimed chunks, alliances, and alliance invites. Events Registered all necessary events: InventoryClickEvent, EntityDamageByEntityEvent, PlayerRespawnEvent. Teleported players to civilization spawn or default spawn on respawn. Handled GUI clicks properly to open member lists. Prevented item movement in GUI inventories. Miscellaneous Improved error handling and input validation. Added helpful messages and usage instructions. Improved code structure and readability. Added comments and documentation for clarity.
Civilizations V1.0.1
on Aug 7, 2025Major Features Added Core Civilization System
Added /civilizations create command to establish new groups Implemented persistent data storage for civilizations and members Created configurable maximum member limits (default: 10) Member Management
Added leader system with /civilizations rename and /civilizations disband Introduced kick system with /civilizations kick <player> Implemented self-leave option with /civilizations leave Spawn System
Added civilization spawn points settable by leaders Implemented /civilizations spawn teleportation Configured automatic respawn at civilization location Communication Tools
Added civilization chat toggle with /civilizations chat Implemented team message visibility controls GUI Interface
Created interactive civilization info GUI Added member list with rank displays Implemented clickable player head navigation Technical Improvements Optimized data serialization for better performance Added proper error handling for all commands Implemented config auto-reload system Added comprehensive permission nodes Fixed material type checking in GUI interactions Bug Fixes Resolved spawn point persistence issues Fixed GUI interaction error with block materials Patched member count display inconsistencies Addressed rank inheritance bugs Fixed chat toggle state persistence
Civilizations plugin V1.0.1
on Aug 3, 2025there are new commands along with fixed not able to join or create civilizations
Civilizations plugin 1.0.0
on Jul 9, 2025have fun!



