Compatibility
Minecraft: Java Edition
Platforms
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Creators
Details
CombatTag
Combat logging doesn't get you out of a fight — it just kills you.
How it works
Take or deal PvP damage and you're tagged for 60 seconds. Disconnect while tagged and the plugin resolves the fight the way it would have ended anyway:
- Your inventory, armour and offhand drop where you logged out
- Your XP drops as an orb, using the vanilla formula (7 per level, capped at 100)
- You're reset to post-respawn state — full health, fed, effects cleared
- Next time you join, you respawn at spawn, empty-handed
The keepInventory gamerule is respected by default, so the plugin behaves like a real
death on your server — or override it if you'd rather it always bite.
Features
Fair tagging
Melee, projectiles and tamed pets all tag. Setting your wolf on someone isn't a free escape route.
Four display modes, chosen per player
Everyone picks how their own timer looks — actionbar, title, bossbar or chat.
Nobody is stuck with a display they hate.
Preferences that actually persist
Each player controls their own notifications with /combattag receive:
| Option | Controls |
|---|---|
stoptimer |
Whether others can send you stop-timer requests |
combatnotify |
Your combat timer display |
logalert |
Alerts when someone combat-logs on you |
sound |
All plugin sound effects |
Settings save the moment they change and again when the player leaves. They survive restarts, crashes and reloads.
Mutual stop-timer
Fight ended in a truce? /combattag stoptimer <player> asks your opponent to end the timer
early. They have 15 seconds to /combattag accept, and both timers clear at once.
Safezones
Cuboid regions per world, defined entirely in-game. Two independent toggles: block PvP inside them, and end combat the moment a tagged player walks in. Ideal for spawn, shops and hubs — no WorldGuard needed.
Tab completion that helps
Safezone coordinates suggest your current block position, so you can define a region by standing at each corner and pressing Tab. Admin commands stay hidden from players without permission.
Commands
| Command | Description |
|---|---|
/combattag help |
Command list |
/combattag status |
Your settings and remaining combat time |
/combattag display <mode> |
actionbar, title, bossbar or chat |
/combattag receive <option> <true|false> |
Toggle a notification |
/combattag reset |
Reset your preferences |
/combattag stoptimer <player> |
Ask an opponent to end the timer |
/combattag accept |
Accept a stop-timer request |
Admin
| Command | Description |
|---|---|
/combattag safezone create <x1> <y1> <z1> <x2> <y2> <z2> <name> |
Create a zone in your current world |
/combattag safezone delete <name> |
Delete a zone |
/combattag safezone edit <name> change-name <newName> |
Rename a zone |
/combattag safezone edit <name> change-cords <x1> <y1> <z1> <x2> <y2> <z2> |
Move a zone |
/combattag safezone list |
List all zones |
/combattag reload |
Reload config, prefs and safezones |
Permissions
| Node | Default | Grants |
|---|---|---|
combattag.admin |
op | Safezone and reload commands |
combattag.bypass |
false | Never gets combat tagged — for staff and event hosts |
Everything else is available to all players.
Configuration
# How long (in seconds) a player stays tagged after taking or dealing PvP damage.
combat-seconds: 60
# How long (in seconds) the other player has to accept a stoptimer request.
stoptimer-request-seconds: 15
# Ends the combat timer as soon as a tagged player walks into a safezone.
safezone-cancels-combat: true
# Cancels PvP damage when either player is standing inside a safezone.
safezone-blocks-pvp: true
# --- What happens when a tagged player disconnects ---
combatlog-drop-inventory: true
combatlog-drop-experience: true
combatlog-respect-keep-inventory: true
combatlog-teleport-to-spawn: true
combatlog-broadcast: true
Leave
combatlog-teleport-to-spawnon. With it off, a combat-logger reconnects standing on top of their own dropped items and picks everything straight back up.
Player preferences live in prefs.yml and safezones in safezones.yml. Both are managed by
the plugin — edit them only while the server is stopped.
Compatibility
One jar for everything. Built against the plain Bukkit API — no Adventure, no Paper-specific classes — and compiled to Java 17 bytecode.
| Platform | |
|---|---|
| Bukkit · Spigot · Paper · Purpur · Pufferfish | ✅ Supported |
| Folia | ❌ Not supported |
| Forge · NeoForge · Fabric | ❌ Different platform |
Server-side only. Players need nothing installed.
Installation
- Drop the jar into
plugins/ - Restart the server
- Edit
plugins/CombatTag/config.yml, then/combattag reload


