-Added item_meta_variable_enabled option in the config. Disable it if you are not using the %item_meta% variable on any event, since storing this value causes lag in big servers.
-Added silent:true parameter to /ce reset, /ce disable, /ce enable and /ce interrupt commands.
-Added %random_last% global variable that returns the latest generated random number using the %random_<min>_<max>% variable.
-Added %player_attack_cooldown% global variable that returns the current cooldown for the player's hand.
-Added: Certain actions can now be used on ALL LIVING ENTITIES with the to_target action special tag. List: teleport, give_potion_effect, remove_potion_effect, damage, set_on_fire, freeze, heal, firework, particle
-Added for_player option in the particle action type. If this option is set to true, the particle will be shown only for the player executing the event.
-Added stop_sound_resource_pack action type.
-Modified config file code and access.
-Modified: Disabling an event will now also interrupt all wait actions inside the event.
-Fixed bug on call_event action type, when having variable values that contains '=' character.
Some changes were made on the file management system on the plugin, so I recommend you make a backup of your plugin files.
-Added compatibility with 1.21.8.
-Added %conditionalevents_is_enabled_<event>% PlaceholderAPI variable to check whether an event is enabled or not.
-Fixed error when placing a textured head block using set_block action.
-Fixed an issue where items created using item-related actions contained additional custom model data attributes.
-Fixed issue with ParseOther PlaceholderAPI variables when experimental.variable_replacement is enabled in the config.
-Fixed and updated some dependencies
-Fixed API issues.
-Added compatibility with 1.21.7
-Added "already_stored" parameter to call_event action type. This parameter allows to insert all already stored variables into the following call event.
-Added caught entity location variables for player_fish event.
-Added: Now you can use to_target action and %target:<variable>% variables on the player_fish event if the caught entity was a player.
-Added "Event minecraftEvent" parameter to Actions API.
-Added item_model property to item related actions.
-Fixed console error when clicking on fake inventories like fake anvils.
-Fixed issue replacing variables on prevent_join action.
-Fixed issue when using variables with ":" inside "to" actions.
-Added: Optimized player data storage.
-Added the following properties on the firework action type: trail, flicker, shot_direction.
-Added the possibility to remove all player potion effects on the remove_potion_effect action type.
-Fixed issues when verifying some event conditions (missing conditionals).
-Fixed issue when trying to use event variables as values on parameters in the conditions execute option, now these values are replaced correctly.
-Added: PlaceholderAPI variables will now be parsed in stored items.
-Fixed issue on 1.21.4 servers regarding %item_custom_model_data% variable on item events.
-Fixed bug in playsound_resource_pack action.
-Modified: Detect method for entity_interact event was changed due to some events not being captured.
-Added RGB colors in the firework action type.
-Added 'force' parameter on the particle action type.
-Added hand equipments in entities summoned using the summon action type.
-Fixed issue with parameters on execute option when using one-time and cooldown prevention activation.
-Added %victim_health% variable on victim related events.
-Fixed multiple issues regarding allow_math_formulas_in_conditions option and parsing values.
-Fixed error when trying to get some variables on custom events.
-Fixed issue with player_armor event and skeleton skulls.
-Fixed issue on tab completion for /ce reset command.