-Added "Event minecraftEvent" parameter to Actions API.
-Added item_model property to item related actions.
-Fixed console error when clicking on fake inventories like fake anvils.
-Fixed issue replacing variables on prevent_join action.
-Fixed issue when using variables with ":" inside "to" actions.
-Added: Optimized player data storage.
-Added the following properties on the firework action type: trail, flicker, shot_direction.
-Added the possibility to remove all player potion effects on the remove_potion_effect action type.
-Fixed issues when verifying some event conditions (missing conditionals).
-Fixed issue when trying to use event variables as values on parameters in the conditions execute option, now these values are replaced correctly.
-Added: PlaceholderAPI variables will now be parsed in stored items.
-Fixed issue on 1.21.4 servers regarding %item_custom_model_data% variable on item events.
-Fixed bug in playsound_resource_pack action.
-Modified: Detect method for entity_interact event was changed due to some events not being captured.
-Added RGB colors in the firework action type.
-Added 'force' parameter on the particle action type.
-Added hand equipments in entities summoned using the summon action type.
-Fixed issue with parameters on execute option when using one-time and cooldown prevention activation.
-Added %victim_health% variable on victim related events.
-Fixed multiple issues regarding allow_math_formulas_in_conditions option and parsing values.
-Fixed error when trying to get some variables on custom events.
-Fixed issue with player_armor event and skeleton skulls.
-Fixed issue on tab completion for /ce reset command.
Added the possibility to replace/parse variables that have multiple levels of more variables inside. For example %block_at_{player_x}{math_0:0{player_y}-1}{player_z}{player_world}%. This kind of parsing was not possible in previous versions. Currently this is an experimental feature called variable_replacement, you must enable it in the config.