Tags
Creators
Details
Licensed MIT
Published 4 years ago
All versions
1.21
Release
CrazyCrates 1.212 years ago 2,999
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.4
Platforms
Paper
Purpur
Changes
Added:
- New crate type called
Casino. (Idea by slimemcstew) - Ability to have files categorized by folder.
- War Crate as a default generated crate.
- Ability to have holograms created using CMI or DecentHolograms have a configurable "block" range.
- Ability to configure sounds per crate.
- Configure the cycling sounds when crates are doing animations, the sounds played when a crate ends.
- Adjust the volume of sounds and the speed of the sounds.
Changes:
- Cosmic Crate configurations have new options, click me!
Colorhas been replaced byItemas you could have always used any item, so it was misleading to name itColor.- If
Itemis not found, it will fall back to LIME_STAINED_GLASS_PANE. - You can choose between a pre-defined tier for each row or have it pick randomly between available tiers.
- Cosmic Crate when initially picking crates, all the ??? crates will have a tier bound to them, so it actually matters when you pick them.
- Updated slot checks for menu items to rely on PersistentDataContainer.
- Re-organized the default /crates gui.
- Check uuids for quad crate sessions over player objects.
- Update /crates additem to take input for tiers which only work for cosmic/casino, /crates additem <crate_name> <prize_number> [tier]
- Update /crates additem again to take input for custom chance, Note: The max range by default is still 100 so keep it under 100. /crates additem <crate_name> <prize_number> <chance> [tier].
- No longer create a snapshot of the holder when checking for InventoryHolders.
- Add a config option to switch to a faster implementation of picking numbers. It defaults to
falsewhich is the old way of doing random. - All messages in chat, lore of preview items, gui names even filler items have
PlaceholderAPIsupport.
Fixed:
- Crates being broken in worlds created by world plugins.
- Refund event needed to be fired sync.
- Display damage where if you put a value that can't be parsed as an integer like 50f, it wouldn't be empty durability.
- In-game editor wouldn't add tiers to casino/cosmic crate.
- Stored the wrong value for PDC causing it to error when using QuadCrates.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r3BBZyf3:TmodHuZB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r3BBZyf3:TmodHuZB"
}

