Compatibility
Minecraft: Java Edition
1.21.3
1.21–1.21.1
1.20.6
1.20.4
1.20.1–1.20.2
1.19.4
1.16.5
1.12.2
1.8.8
Platforms
Folia
Supported environments
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Details
Licensed MIT
Published last year
Updated yesterday
Changelog
Big Changes: ( only for existing configurations )
If you DO not change this, all your previews will look weird.
- config.yml has had a change that cannot be automatically done.
- the customizer specifically the
slot
option, due to recent inventory changes. - you must subtract 1 from each option, and start from
slot:0
instead ofslot:1
- the customizer specifically the
- Similar tweaks have to be made with subtracting
1
from each option in thecrate
files- Specifically, related to the position of the crates in
/crates
and the position of the tiers in the tier previews
- Specifically, related to the position of the crates in
- Why did this change? Inventories naturally start from
0
, and the gui framework I switched to does start from0
- This change allows for much easier inventory management and future features.
Added:
- Added a new feature to prizes, The ability to set a limit on prizes.
- If a prize has Max-Pulls set to any number i.e. 1 or higher.
- That is limit globally for any player to claim it.
- Once that limit is reached, It will no longer be winnable.
- %pulls%, %maxpulls% are 2 new placeholders which can be used in
DisplayLore
,DisplayName
,Messages
,Commands
and the global/per prize broadcast.
- %pulls%, %maxpulls% are 2 new placeholders which can be used in
- A lore will be added to any prize that meets the criteria.
- This message can be edited in messages.yml, and set to empty if you don't want it appended.
An example of what a prize would look like with the Max-Pulls
option
'6':
# The name of the item to display in the gui.
DisplayName: "<green>Fancy Shield <gray>| <red>%pulls%<gray>/<red>%maxpulls%"
# The enchants to display in the gui.
DisplayItem: "shield"
# A list of patterns: https://jd.papermc.io/paper/1.21/org/bukkit/block/banner/PatternType.html
# The patterns don't need to be uppercased. you can type them lowercased along with the colors.
# Patterns have to be laid out in a specific order, otherwise it won't look right.
# This also applies to the Items section.
DisplayPatterns:
- "base:white"
- "gradient_up:light_gray"
- "straight_cross:light_blue"
- "flower:light_blue"
# Prize settings
Settings:
# The custom model data of the item, -1 is disabled.
Custom-Model-Data: -1
# The amount of times this item can be pulled.
Max-Pulls: 10
- Added the ability to have per prize broadcasts and global broadcast for prizes.
- The permissions used to filter out who can see the broadcast are registered as proper permissions, so they show up in LuckPerms
- They do get removed when you turn off the per prize broadcast or the global broadcast.
Removed:
- All legacy color codes are removed, I do not want to maintain it anymore as I've figured out ways around needing it.
- You can run /crazycrates migrate LegacyColorAll which should migrate all values in
config.yml
,messages.yml
and allcrate
files.
- You can run /crazycrates migrate LegacyColorAll which should migrate all values in
Fixed:
- CSGO Crate animation was delayed by 1 tick, for some reason.
- Fixed https://github.com/Crazy-Crew/CrazyCrates/issues/788
- Fixed spacing in migrate command usage.
Changes:
- Improved /crazycrates migrate internally.
- ExcellentCrates Migrator has changed significantly, report any bugs you might find. It will convert legacy color codes to MiniMessage.
- Properly warn the player/sender if the inputted migration type is not valid.
- Removed sections of code related to giving a prize if
Editor-Items
,Commands
orItems
were all not found.- This would use the
DisplayItem
,DisplayName
,DisplayLore
,DisplayEnchantments
andDisplayAmount
as the prize.
- This would use the
- Updated the /crazycrates additem command
- CrazyCrates additem command now supports MiniMessage, regardless of the item format used.
- This is only happening, as legacy colors have been removed and I did some research to improve things.
- Updated the config option
use-old-editor
, It is now migrated touse-new-editor
true
uses the new editor,false
uses the old one which is more readable. The option should be migrated on startup.
- Updated Vital API.