Version 2.0.5
- Players get pants set at game start to better visually distinguish teams
- Added command for maps maintenance
- Requires lastest QA plugin (dev) to run on 1.21.10
- Added a small interactive setup tutorial (for first time installation)
Feedback is welcome, contact us on Discord.
Version 2.0.4
- Players get pants set at game start to better visually distinguish teams
- Added command for maps maintenance
- Requires lastest QA plugin (dev) to run on 1.21.10
Version 2.0.0
- Skin system to set player during game (prototype and will be mode dependent)
- Fixed last kill, at round end, count
- Improved back stab detection
- AutoBalance Team player numbers, when game starts, if needed, so now you can more safly join the team you want
- Added start-counter-duration you you can fine-tunne how much time you want to give to players to join
- Adjusted messages when player votes map on Sign
- More clear message when teams are already set and someone tries to join on a differente colour
** For folia or more recente MC versions, will require compatible QA plugin
New commands with better error handling:
- setMinPlayers
- setMaxPlayers
- setBombBlock
- setRandMap
- stop - to stop a running game
- delMap - to delete Map configurations in database
Version 1.7.5
- Support for up to 1.21.7
- Updated FastBoard core
- Fixed random problem when bomb is planted too late PlaceHolderApi initial support for betatester validation, returning:
- "N/S" if it doesn't find the placeholder or it returns NULL
- "N/A" if placeholder is found but no data returned
- or will return the expected value if all ok
List of placeholders:
- %csmc_playercount_playing% - total players playing csmc
- %csmc_playerlist_playing% - list of players playing comma separated
- %csmc_game_running% - if CSMC game is running, returns "0" or "1"
- %csmc_map_set% - current map selected
- %csmc_current_round% - current round
- %csmc_player_team_color% - current player color (or colour)
- %csmc_player_kills% - current player kill count
- %csmc_player_deaths% - current player deaths count
- %csmc_player_money% - current player kill money
- %csmc_player_mvp% - current player times mvp count
- %csmc_player_has_bomb% - if current player has bomb, returns "0" or "1"
- %csmc_player_team_list% - current player team list comma separated
- %csmc_player_opponent_team_color% - player's opponent team color
Version 1.6.3
- Ajusted bomb message label to be more readable when defusing
- Added RealmsMode to be Realms server compliant (premium feature)
- Ajusted death message to be compliante with age restriction
- Fixed configuration initialization with new versions, so you can see the new config options in file
- Fixed problem with amo when buying pistols (deagle)
- New Motd information informing map is been voted
- Fixed problem when player are teleported to lobby during shop phase
- Fixed money management on all modes
- Fixed Valorant more with better information about your team
Version 1.5.3
- Readded compatibility with Folia (needs special QA plugin)
- 1.21.4 is now fully supported
- Added premium concept
- Fixed damage to apply to gun damage set in config file
- Only some guns have zoom, no matter what QA has set
- Fixed player joining server when CS game is running
- Fixed start double timmers at first round
- Fixed inventory when player joins server and game has Start timer running
- Players joining after Start timer can join next round
- Code optimization in rungame status verifications
- Fixed double resource pack load problem (follow warning instruction on console)
- Added resource pack compatibility with 1.21.3 (premium feature)
- Added defusing bomb information if near bomb site (premium feature)
- Added option to vote for map (premium)
Version 1.2.4
- Added damaged based on configured values, if not with zoom
- Added different player speed for heavy weapons
- Fixed startup error with previous version
- Dead players now follow the killer
- Working on 1.21.4 usiing latest QualityArmory 2.0.18 (i think also with previous)
- On 1.21.3 Quality Armory can't load gun visualization
Version 1.0.9
- Fix problem with Spigot when player is killed
- Fix problem when player leaving and returning before game starting
- Less packets sent to server
- Compatibility with CoolProtection plugin
Version 1.0.7
- Better support for 1.20.1 and 1.20.2 (recommended 1.21.3)
- Validated with server type ArcLight
- Fixed bug when messaging players outside csmc game
- Less console outputs
- Improved start performance
Version 1.0.5
- Support for AI Plugin with programmable rules (plugin in development)
- Added 2 more commands:
- setMap for multi to choose the game map you are configuring
- setbombsite for future AI Plugin purposes
- Protection against game exceptions/ better error handling
- Fixed scoreboard update error when starting new game
- Game limited to 16 players due to scorboard limit (and you can't see all the players)
- Removed speed potion effects, using direct speed
- Fixed resource pack load every time you start game by supporting status Downloaded
- Kill during lobby will not count anymore as kills or win
- Start time counter directly linked to Shoptime/2, this way can be adjusted
- Fixed Bukkit and Spigot detection
- Fixed random spawn
- Less spam when missing players to start
- Added version checker (every 6h will look for news)
- Added support for Bukkit and Spigot servers
- Added own Hologram system
- More movement freedom @ shopphase
- Better game mechanics when:
- set to end game if has no players
- set to continue game and player leaves and returns
- starting game by tapping a colour
- Improved error handling when:
- server is terminating
- players leave during game
- bomb explodes
- Old TNT can be cleaned before planting new one
- If player with bomb leaves game, bomb is dropped
- Picked up TNT now goes to right slot
- Better pick up itens handling allowing
- grenades accumulation (same type) and on right slot
- Knife on right slot



