Tags
Creators
Details
1.0.2
Compatibility
Changes
--- ESP ---
- Se agrego transiciones.
- Se agrego el estado de Zombificación y Fuego eterno.
- Se mejoró el efecto del Item tipo Heal, ahora en lugar de curar un numero de corazones lo que hace es dar efecto de regeneración con una duración configurable y junto con eso le muestra algunas particulas, también se agrego una opción para permitir que la espada también te cure al atacar a jugadores o solo entidades.
- Se agrego soporte al plugin StreamEvents.
- Se agrego un nuevo tipo de item para reiniciar el efecto de la Zombificación.
- Se modifico el comando play para que soporte multiples ejecuciones, es decir:
Quiero enviar una ruleta de color azul y que está active el estado del sol (que quemé). Esto hará lo que buscas, y puedes usar cualquier tipo de acción por lo que las combinaciones serán muchisimas.
/dt3 play roulette * azul states sun
--- ENG ---
- Added transitions.
- Added Zombification and Eternal Fire states.
- Improved the effect of the Heal type Item, now instead of healing a number of hearts what it does is to give regeneration effect with a configurable duration and along with that shows some particles, also added an option to allow the sword to also heal you when attacking players or only entities.
- Added support for StreamEvents plugin.
- Added a new type of item to reset the Zombification effect.
- Modified the play command to support multiple executions, ie:
I want to send a blue roulette and have it activate the state of the sun (which I burned). This will do what you are looking for, and you can use any type of action so the combinations will be many.
/dt3 play roulette * blue states sun
Supplementary resources
| File | Type | Size | |
|---|---|---|---|
| DTools3 Resourcepack.zip | Unknown | 45.74 MiB |
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:QpnnbyLt:MWAkgPgY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:QpnnbyLt:MWAkgPgY"
}

