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1.0.0
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DualWieldCombat Changelog [1.0.0] - Initial Release Implemented true dual wielding PvP support: main hand attacks with left-click, offhand attacks with right-click.
Added alternating attack logic to prevent simultaneous swings.
Integrated per-hand cooldown system to balance combat.
Introduced custom offhand weapons using NBT tags.
Used ray tracing for precise offhand target detection within 3 blocks.
Included cooldown manager and event listeners for smooth gameplay.
Added basic plugin.yml with essential plugin metadata.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:YX9IV68E:mXS4Fs4S"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:YX9IV68E:mXS4Fs4S"
}

