Spigot is no longer supported! Use Paper or Purpur instead.
Added
- Command cooldowns
- Brigadier support for commands
- Block tracing, position tracing and entity tracing
- Support for tracing multiple targets with one command execution
- Asynchronous block scanning with batched synchronous verification
- TPS protection (pause traces under a configurable threshold)
render-cap
setting to prevent freezes from excessive particlesrender-distance
setting to not render traces far away from players
Improved
- Resource intensive tasks are now executed asynchronously if thread-safe and in configurable batches if not
- Traces are now rendered by a TraceRenderer that collects async render requests and renders them each tick
- Traces are no longer rendered in unloaded chunks
Added a new config option to specify how many points to draw each cycle, allowing you to make traces that reach their target within a single tick if you wish. Can be set to 0 or -1 to draw as many points as needed to reach the target within the first tick, but don't do that in production! Particle effects and sounds are not thread-safe, so the tracing logic has to be run on your main server thread, freezing your entire server if too many points are drawn in one tick.
Fixed UpdateChecker not notifying the console when a new update is available.
Adjusted a few config descriptions and added a hint that makes sure you know the reload command exists.