Compatibility
Minecraft: Java Edition
Platforms
Tags
Creators
Details
EconomyMachina
Your players are already doing the work. Pay them for it.
EconomyMachina turns everyday gameplay into a living economy. Mine a diamond, catch a fish, tame a horse, survive a creeper — every action has a chance to pay out. No commands to learn, no tasks to complete. Just play.
What It Does
Players earn coins automatically as they explore, build, fight, and craft. A clean action bar notification lets them know when they get paid — no chat spam, no popups. It feels like a natural part of the game, because it is.
Deaths cost coins. Player kills have a cooldown per victim. Mob farm abuse is blocked with randomized reward windows. Everything is tunable — or just use the defaults and go.
Features
- Coins for mining, fishing, crafting, enchanting, taming, combat, farming and more
- 30+ individual triggers — each with its own chance and optional cooldown
- Rewards shown in the action bar — subtle, non-intrusive
- Death penalty to add stakes
- Anti-abuse cooldowns on loopable actions (mob farms, vehicles, reconnects)
- Donor & rank bonuses — give VIPs a higher chance or bigger payouts, no config needed
- Hot reload — change the config and
/em reload, no restart needed - Works with any Vault economy — EssentialsX, CMI, and more
Setup
- Install Vault and an economy plugin (EssentialsX recommended)
- Drop
EconomyMachina.jarinto yourplugins/folder - Restart your server
- Tweak
config.ymlto your liking - Run
/em reloadto apply changes live
Configuration
Every action has a chance (0–100%) and an optional cooldown. Low chance means rewards feel like a lucky drop. High chance means the action itself is the limiter. You control the pace.
blocksMined:
DIAMOND_ORE:
chance: 70.0
reward: 1
combat:
killMonster:
reward: 1
cooldown:
min: 3
max: 8
misc:
fish:
chance: 15.0
reward: 1
The full config ships with comments on every section — no guessing.
Donor & Rank Bonuses
Give donators a better experience without touching the config. Just assign a permission node in LuckPerms (or any permissions plugin) and EconomyMachina handles the rest.
Chance bonus — increases the probability of earning on every action:
economymachina.bonus.chance.10 → +10% chance (Donor)
economymachina.bonus.chance.25 → +25% chance (Donor+)
economymachina.bonus.chance.50 → +50% chance (VIP)
Reward multiplier — increases how many coins are earned when a reward fires:
economymachina.bonus.multiplier.25 → 1.25x coins (Donor)
economymachina.bonus.multiplier.50 → 1.5x coins (Donor+)
economymachina.bonus.multiplier.100 → 2x coins (VIP)
Mix and match freely. If a player has multiple nodes (e.g. from overlapping rank groups), the highest value always wins — no stacking abuse.
Commands
| Command | What it does |
|---|---|
/em reload |
Reload config live |
/em give <player> <amount> |
Give coins to a player |
/em take <player> <amount> |
Remove coins from a player |
/em balance [player] |
Check a player's balance |
Permissions
| Node | Default | Description |
|---|---|---|
economymachina.balance |
everyone | Check your own balance |
economymachina.balance.others |
op | Check any player's balance |
economymachina.give |
op | Give coins to a player |
economymachina.take |
op | Remove coins from a player |
economymachina.reload |
op | Hot-reload the config |
economymachina.exempt |
false | Never earns or loses coins |
economymachina.exempt.earn |
false | Never earns coins |
economymachina.exempt.penalty |
false | Never loses coins on death |
economymachina.bonus.chance.<n> |
false | +n% chance on all rewards |
economymachina.bonus.multiplier.<n> |
false | ×(1+n/100) coins on all rewards |
economymachina.* |
false | Everything |
Requirements
- Spigot / Paper / Purpur 1.20.4+
- Java 17+
- Vault + any economy provider


