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Details
7.26.9.1
Compatibility
Changes
SCore (All plugins)
Fixed an issue with GetItem where the if statement didn't have a colon symbol, making any material with "IA" in them such as "DIAMOND_BLOCK" for example to be mistaken as an ItemsAdder item Added extra 2 tick delay for the reset mechanic when EQUIPMENT_VISUAL_REPLACE disguise runs out to fix an issue where the reset mechanic runs too soon.
Detailed explanation: Previous tests observed that this issue does not happen if the disguise is <10 ticks but is more likely to occur in >=20 ticks. What this issue does is that the reset mechanic of the logic runs too soon causing to have the last 1-2 disguise tasks to execute with no reset mechanic task to undo the disguise, causing it to persist until updates occur on the target slot.
Added extra logic to the EQUIPMENT_VISUAL_CANCEL to properly undo the disguise by utilizing the logic used by EQUIPMENT_VISUAL_REPLACE to resend packets towards all players showing the right equipment again
By Special70
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:g8Zwnnmn:kczCGiTQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:g8Zwnnmn:kczCGiTQ"
}

