- Add folia support
- A lot of optimization added (packetevents cache and more)
- Fixes errors (like void world on spawn)
Star the project in github to support it!
add limiting render distance withing worlds border
thanks to C_Corp2002 for this suggestion.
Support this project giving a star in github! https://github.com/Mapacheee/ExtendedHorizons
Performance Optimizations
- Implemented progressive chunk loading system.
- Added NBT disk loading (3-tier strategy: memory → disk → generation)
- Configurable thread pool via
config.yml(chunk-processor-threads) - Optimized distance calculations
Bug Fixes
- Circular view distance: Fake chunks now perfectly match server's view-distance
- Teleport loading: Chunks fakes load when you teleport to another zone.
- Continuous loading: Works correctly even when player is standing still
For this update you need delete the current config.yml file. This is a big update, you need install it as soon as possible.
Support the plugin starring the repository in GitHub!
The server viewing distance (server.properties) has been removed; now the plugin only manages fake chunks.
Support the project starring it in github!
REFACTOR WHOLE PLUGIN!
- Big changes
- Re-write whole packets system
- Re-write fake chunks system
- Add TTL-based expiration
- Made full async
Now you need deleted ./plugin/extendedhorizons config.yml and messages.yml has been changed.
Support the project starring it here!
Join our Discord for support https://discord.gg/PFD5UxrFdX
Various changes/fix & updates This update was made by: Lumine1909
Thanks a lot for give a constructive criticism to improve the plugin.
Thanks to contribuite to ExtendedHorizons!
- Changes in packets sends chunks.
- Fixes related to sending chunks
Special thanks to PacketEvents community to guide me follow best practices & efficient packets manangment!
- Minor fix issue in send Async chunks, now working
- Improved perfomance on send fakes chunks
- Minor changes
- Migrate H2 to SQLite
- Fix persistence errors
- Minor changes



