Compatibility
Minecraft: Java Edition
26.3
26.2
26.1.x
1.21.4–1.21.11
Platforms
Tags
Creators
Details
Licensed GPL-3.0-only
Published 2 days ago
Updated yesterday
Die, come back, take it all. A head with your face marks the spot, holding exactly what you dropped. A sneak-click puts it all back on, armour included. No grave is ever looted twice.
✓ Free and open source · ✓ Paper and Folia · ✓ Dupe-proof · ✓ Network ready
Supports: Paper · Folia · MySQL, PostgreSQL, MongoDB, H2, Redis · 100% Async
Where you fell, with your face on it
- Always somewhere safe: Water, lava or the void: the head finds the nearest solid spot.
- Sneak-click, take it all: Everything returns to your inventory, armour and offhand back on.
- Yours alone: Only the owner opens it for a while, or for good. The killer too, if you like.
- One window for everyone: A click opens one live window for everyone: a stack per click, or all at once.
- Experience kept: None, what vanilla drops, or all of it, at the percentage you choose.
- Back on your feet: After respawning, your compass points to your newest grave.
One grave. Handed over once.
Two players, two servers, an expiry and staff racing for it: each item goes to exactly one of them.
What players see
The grave: Your head and a countdown, where you fell.

Look inside: Every item, before you take it.

Your graves: Every grave on every server, with a paid teleport.

Built so a grave can't duplicate
- One row, nowhere else: The drops live in the database, not in a chest anyone can open.
- Each take decided once: A stack or the whole grave goes to the one write the database accepts.
- Delivered by player: Quit or switch servers mid-click and it still arrives, once.
Set it up per rank
- Expiry by rank: Graves last longer for some ranks, then drop or vanish.
- Limit by rank: Graves standing at once. Past it, the oldest tips out.
- Item rules: Items that never go in a grave, and items kept through death.
Lost items, back in a click
Anyone's graves: Look inside, teleport, hand back or remove.

The audit log: Every grave and what it held, on record.

The rest of the graves
- Hand back all of a player's graves at once
- Leftovers delivered on the next join
- Owner told when looted or expired
- Teleport refunded if it fails
- No teleport while in combat
- No grave for arena and duel deaths
- Keep-inventory regions respected
- Keeps ExyliaSurvivalCore's graves
- 6 placeholders
- Six languages, every message editable
- H2, MySQL, MariaDB, PostgreSQL or MongoDB
- GPL-3.0, source on GitHub
How it compares to a typical graves plugin
| ExyliaGraves | Chest-based graves | |
|---|---|---|
| Storage | One database row | A chest or an inventory in memory |
| Two looters | Each stack goes to one of them | Both can walk away with a copy |
| Across servers | Every grave on every server | Only the server you died on |
| Full inventory | The rest arrives on your next join | Dropped on the floor |
| Price | Free and open source | Free, or paid |
Links
- Support Discord: Support, updates and plugin discussion.
Dependencies
- ExyliaLib, Required: Shared library every Exylia plugin is built on. Install it first.
- PlaceholderAPI, Optional: Grave count and newest location in other plugins.


