FarmControl

FarmControl

Plugin

A farm limiter and governor.

Server Management MobsOptimizationUtility

834 downloads
43 followers
Created2 years ago
Updated9 months ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.

FarmControl allows you to limit and govern certain aspects of mob farms on your server.

Features

  • Limit the size of mob farms on your server.
  • Reduce unnecessary collisions and movement within mob farms.
  • Disable the awareness or AI of mobs in farms in response to the size of the farm or the server's performance.
  • Highly configurable - allowing you to tailor the plugin to your needs.
  • Low impact - with the brunt of the plugin's processing performed asynchronously.

Installation

To install the plugin, simply place the downloaded jar into your plugin directory.

Be sure to configure the plugin by looking through its config.yml and profiles.yml, both located in the FarmControl folder of your plugin directory. By default, the plugin will only remove the random movement capabilities of and disable collisions for mobs in animal farms.

Configuration

There is much to configure with this plugin

config.yml
# Configuration for FarmControl.
# Plugin page: https://www.spigotmc.org/resources/86923/
# GitHub: https://github.com/froobynooby/FarmControl

# Please don't change this!
version: 7

# Every how many ticks should we run the profile check / action cycle?
cycle-period: 600

# How long in ticks should we wait before starting the checking tasks following the plugin's start up?
#  * This is useful when using the 'reactive' mode where it is desirable to ignore the server's performance in the first
#    few minutes following a restart.
start-up-delay: 0

# These settings can be specified per world.
#  * Note: If a world is not specified or if a setting is missing, it will use the settings listed under the default
#    section.
world-settings:
  default:
    # Which profiles (as given in profiles.yml) should we run?
    profiles:
      # These profiles are constantly run.
      proactive:
        - soft-nerf-animal-farms
      #  - soft-limit-animal-farms
      #  - soft-limit-villager-breeders
      #  - trim-animal-farms
      #  - trim-sparse-animal-farms

      # These profiles only run when the server is performing poorly and are progressively undone as performance
      # improves (as defined under the reactive-mode-settings).
      #  * Note: It is generally preferable to ensure your server's performance doesn't degrade in the first place,
      #    rather than try to mitigate it. That said, there are some reasonable use cases for this mode, such as
      #    allowing your players to keep larger farms at the cost of nerfing them when performance begins to degrade.
      reactive:
      #  - hard-nerf-animal-farms
      #  - freeze-animal-farms

    # These settings concern the reactive mode for triggering profile check / action cycles.
    reactive-mode-settings:
      # Above what MSPT should the reactive mode be triggered?
      trigger-mspt-threshold: 45.0

      # Below what MSPT should the reactive mode be untriggered, and actions undone?
      untrigger-mspt-threshold: 35.0

      # These settings concern how the plugin should handle undoing actions performed on mobs once the reactive mode has
      # been untriggered.
      untrigger-settings:
        # How many cycles of the reactive mode being untriggered should have to pass before any actions are undone?
        minimum-cycles-before-undo: 10

        # At most how many mobs should have their actions undone per cycle?
        maximum-undos-per-cycle: 40

        # How much should an entity contribute to the maximum-undos-per-cycle limit?
        #  * For example, if maximum-undos-per-cycle was 40 and the entity-undo-weight for villagers was 5, at most 8
        #    villagers could have their actions undone (since 5 * 8 = 40).
        #  * If an entity type is not specified, the value under default will be used.
        entity-undo-weight:
          default: 1
          villager: 5

    # These settings concern when we should exclude a mob from having actions applied to them.
    exclusion-settings:
      # Should we not perform actions on tamed mobs?
      tamed: true

      # Should we not perform actions on named mobs?
      named: true

      # Should we not perform actions on mobs in love-mode (breeding animals)?
      love-mode: true

      # Should we not perform actions on mobs that are leashed?
      leashed: true

      # Should we not perform actions on patrol leaders?
      patrol-leader: false

      # Should we not perform actions on mobs that are younger than this value (in ticks)?
      younger-than: 0

      # Which types of mobs should we not perform actions on?
      type:
      #  - villager

      # For which metadata should we not perform actions on a mob?
      #  * Some plugins will add metadata to mobs that they spawn or use. This setting allows you to exclude those mobs
      #    from having actions performed on them by this plugin.
      metadata:
        - Elitemob # Elite mobs from the plugin EliteMobs.
        - Elitemobs_NPC # NPCs from the plugin EliteMobs.
        - Supermob # Super mobs from the plugin EliteMobs.
        - infernalMetadata # Infernal mobs from the plugin InfernalMobs.
        - NPC # NPCs from the plugin Citizens.
        - shopkeeper # Shopkeepers from the plugin Shopkeepers.

    # These settings concern properties of actions.
    action-settings:
      # These settings concern when an action should be undone, and can be specified per action.
      #  * Note: If an action is not specified, or if an option is blank, the settings listed under default will be
      #    used.
      undo-on:
        default:
          # Should we undo this action when the mob is interacted with?
          interact: false

          # Should we undo this action when the mob is damaged?
          damage: false

          # Should we undo this action when the mob is targeted by another entity (e.g. a zombie targeting a villager)?
          target: false

          # Should we undo this action when the mob is tempted by a player (e.g. a cow tempted a player holding wheat)?
          tempt: false

        remove-ai:
          interact: true

          damage: true

          target: true

        remove-awareness:
          interact: true

          damage: true

          target: true

        disable-collisions:
          tempt: true

        disable-breeding:
          # You have to interact with an animal to breed it, so never undo this action on interact.
          interact: false

          # Holding the food required to breed an animal will tempt it, so never undo this action on tempt.
          tempt: false

# These settings concern how we determine the server's MSPT.
mspt-tracker-settings:
  # Over how many ticks should we collect tick durations for calculating the MSPT?
  #  * Setting this too high will make the MSPT very slow to react to changes.
  #  * Setting this too low will make the MSPT volatile.
  collection-period: 1200
profiles.yml
# Please visit https://github.com/froobynooby/FarmControl/wiki/Profiles for help with making profiles.

profiles:
  # Remove random movements and disable collisions of mobs in animal farms
  soft-nerf-animal-farms:
    group:
      types:
        - "category:animal"
      count: 15
      distance: 5
    actions:
      - remove-random-movement
      - disable-collisions

  # Remove the awareness of mobs in animal farms
  hard-nerf-animal-farms:
    group:
      types:
        - "category:animal"
      count: 15
      distance: 5
    actions:
      - remove-awareness
      - disable-collisions

  # Remove the AI of mobs in animal farms
  freeze-animal-farms:
    group:
      types:
        - "category:animal"
      count: 15
      distance: 5
    actions:
      - remove-ai
      - disable-collisions

  # Disable breeding in farms containing 20 or more animals of the same type
  soft-limit-animal-farms:
    group:
      types:
        - "category:animal"
      count: 20
      distance: 5
      pure: true
    actions:
      - disable-breeding

  # Disable breeding in villager farms containing 20 or more villagers
  soft-limit-villager-breeders:
    group:
      types:
        - "villager"
      count: 20
      distance: 10
    actions:
      - disable-breeding

  # No more than 20 animals (all of the same type) within close proximity
  trim-animal-farms:
    group:
      types:
        - "category:animal"
      count: 21
      distance: 5
      pure: true
    actions:
      - kill

  # No more than 50 animals (all of the same type) sparsely placed (within 160 blocks of each other)
  trim-sparse-animal-farms:
    group:
      types:
        - "category:animal"
      count: 51
      distance: 160
      pure: true
    actions:
      - kill

  # No more than 10 villagers per chunk
  trim-villager-chunks:
    group:
      types:
        - "villager"
      count: 11
      distance: same-chunk
    actions:
      - kill

For help with making profiles, please visit the wiki.

Commands

To run the command /farmcontrol <subcommand> the user will require farmcontrol.command.<subcommand>.

  • /farmcontrol reload - Reload the plugin's configuration.
  • /farmcontrol status <world> - Show the status of the given world.
  • /farmcontrol history - Display actions performed by the plugin in the recent past.
  • /farmcontrol notify - Toggle notifications from the plugin.

Metrics

This plugin uses bStats to collect some (non-identifying) data about the servers running this plugin. You can opt-out by editing the config.yml in the bStats folder located within your server's plugin directory.

External resources



Project members

froobynooby

Owner


Technical information

License
MIT
Project ID